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Author Topic: Shadowrun  (Read 2748 times)

BobChuck

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Re: Shadowrun
« Reply #45 on: July 29, 2010, 01:21:10 PM »
Thomas: changes noted.
120 gel rounds, 3 spare clips (your weapon holds 30 at a time), two extra stim patches (total of 7), and a concealable holster gets you to 0. I think you're good to go.

Kenada: I'm not quite sure how I feel about the vibro claymore; it's ridiculous, and it's significantly better than any melee weapon printed in the core book, and it's ridiculous.

The Stoner Ares I'm ok with, if you can explain to me how a 4 foot tall dwarf manages to carry, much less fire a vehicle-mounted machine gun.

Also, recoil is a bitch; there's a reason I stuck the troll with an Ingram White Knight - he's certainly capable of carrying larger weaponry, but firing it would be hard.

kenada

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Re: Shadowrun
« Reply #46 on: July 29, 2010, 01:53:44 PM »
I'm not quite sure how I feel about the vibro claymore; it's ridiculous, and it's significantly better than any melee weapon printed in the core book, and it's ridiculous.
:D

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The Stoner Ares I'm ok with, if you can explain to me how a 4 foot tall dwarf manages to carry, much less fire a vehicle-mounted machine gun.
It has a strap so he can carry it on his back. I adjusted it to have a tripod (instead of a bipod), so he deploys the tripod to use it.

He’s obviously not going to be slinging it around like a troll would, but that’s not the point. A weapon specialist has a shitload of guns so he can pick the right one for the situation. I expect that he will probably use the ares alpha when assaulting a location, with his machine gun on his back for those situations when he needs to lay down supressing fire or blow a lot of shit up with EX-explosive rounds.

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Also, recoil is a bitch; there's a reason I stuck the troll with an Ingram White Knight - he's certainly capable of carrying larger weaponry, but firing it would be hard.
I believe the tripod provides 6 points of recoil compensation. I need to read the entries for these weapons to see what addons they come with so I don’t do something stupid like give it two tripods.

kenada

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Re: Shadowrun
« Reply #47 on: July 29, 2010, 02:02:29 PM »
The Stoner-Ares M202 is a medium machine gun. It’s probably comparable to an M60, which can be fired from the standing position with two hands. I don’t see why a dwarf would have any problems carrying it or shooting it.

BobChuck

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Re: Shadowrun
« Reply #48 on: July 29, 2010, 02:11:37 PM »
The Assault Rifles are machine guns; they use the automatics skill and most have SA/BF/FA firing modes.

My interpretation of the various Heavy Weapons is that they are, well, Heavy Weapons. I could be wrong, though; I'm not a gun expert.

anyway, .pdf power go!
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Machine Guns and Assault Cannons
Use the Heavy Weapons skill when firing these weapons. They suffer from double Recoil modifiers (Recoil, p. 152).
Ingram White Knight: When you’re looking for a good bang for your buck, the White Knight is your kind of gun. It’s equipped with a detachable folding stock and an integral gas-vent system that provides 5 points of recoil compensation and cannot be further upgraded.
Stoner-Ares M202: This MMG packs a tremendous punch into a relatively light framework made of extra-durable compounds. Due to its comparatively smaller size, it’s a very popular secondary weapon for military vehicles, but can also be equipped with various accessories to make it into a personal weapon.
Ultimax HMG-2: Equipped with a detachable tripod, a rigid stock with shock pad, and a gas-vent 3 system, the Ultimax is usually fired from a prone, sitting, or kneeling position, though some trolls might be strong enough to fire it while standing.
Panther XXL: This enormous assault cannon fires special ammunition common to the primary weapon in many small tanks. It comes with a smartgun system.

so, I suppose, if you want a truly ridiculous weapon, you could go with the medium machine gun.

I mean it about the vibro-blade, though. However, you can get a "Combat Sledge" that's statistically identical to the "Combat Axe" but using the Blunt Weapons skill.

...and no, you can't have a vibro-sledge.

EDIT: or a gravity hammer.
« Last Edit: July 29, 2010, 02:15:41 PM by BobChuck »

Thomas Kerwin

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Re: Shadowrun
« Reply #49 on: July 29, 2010, 02:23:30 PM »
Yeah, it should work OK if he deploys it.  Carrying it shouldn't be a problem since he's got Strength 7.  Concealment is out of the question. 

Now, I have to agree that the Claymore is ridiculous.  Even if you're a tall dwarf, it's going to be taller than you are.  You'll have to either carry it in your hands all the time or have something on your back that looks like a flagpole.

kenada

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Re: Shadowrun
« Reply #50 on: July 29, 2010, 03:15:30 PM »
so, I suppose, if you want a truly ridiculous weapon, you could go with the medium machine gun.
I expect to use the Ares Alpha as my primary assault weapon and the Stoner-Ares M202 when we need to lay down supressing fire. I may drop the explosive ammo for gas vents 3.

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I mean it about the vibro-blade, though. However, you can get a "Combat Sledge" that's statistically identical to the "Combat Axe" but using the Blunt Weapons skill.
Hoo-ray! Now I can be a proper dwarf.

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...and no, you can't have a vibro-sledge.

EDIT: or a gravity hammer.
:flail:

kenada

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Re: Shadowrun
« Reply #51 on: July 29, 2010, 04:25:45 PM »
I think I have the final version of my character updated. Does anyone know if there are any good 3rd party sheets? The default one is fucking terrible.

Edit: This one seems decent.
« Last Edit: July 29, 2010, 04:37:06 PM by kenada »

BobChuck

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Re: Shadowrun
« Reply #52 on: July 29, 2010, 04:30:24 PM »
I've been using the excel generator, sorry.

kenada

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Re: Shadowrun
« Reply #53 on: July 29, 2010, 04:37:58 PM »
Yeah, I know. The problem with the default sheet is that it doesn’t actually have room to write stuff down. What the fuck is with that?

Bishop

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Re: Shadowrun
« Reply #54 on: July 29, 2010, 04:51:39 PM »
Randy asked about the M202.
As far as I can tell, there are no accessories when you buy it.
The picture implies that it comes with a bipod, but it is not listed in the description.

Let me also weigh in on the MMG issue.
Machine Guns suffer from double recoil penalties, so it's not practical to fire them them from the hip.  You'll have to stop and setup the gun at least on a bipod.

I picture the weapon classes like this...
LMG      SAW (Squad Automatic Weapon)  fires 5.56N clip or belt  assault weapon ammo with the weapon beefed up for more continuous firing.  Able to shoot standing with some accuracy.
MMG     M60    fires 7.62N Belt     purpose built MG  Battle rifle ammo.  Suppressive fire standing some accuracy mounted.
HMG    M2HB   fires  .50BMG    Big heavy MG  Man portable  (2-3 man squad)

That's how I see the classes relate to current weapons....

Bishop

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Re: Shadowrun
« Reply #55 on: July 31, 2010, 12:30:04 PM »
Rob, wanted to clear up a few questions.

Do smartgun mods help drone/vehicle gunnery either by rigger or autopilot?
(I assume no)

Do I need to change purchases to modify weapons for vehicle mounting?
(Vehicle/Drone needs weapon mount, what about the weapon?)

How do I move weapons from car to drone to person?  Do I need a skill, or is it so trivial that none is needed?

What scope do the map softs have?  (Do I need more than one?)(I'm thinking one with detailed city info, one for more nation wide general info, and one with specific smuggling routes etc.)
(the Rigger refuses to get lost or stop for directions)

I should have my char posted in an hour or two.

Thomas Kerwin

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Re: Shadowrun
« Reply #56 on: July 31, 2010, 01:35:31 PM »
I can't speak for Rob, but I think a Mechanics roll would be needed to install or remove a gun on a vehicle or drone. An Armorer roll would be needed to make a gun that was on a machine ready to be fired by a person.

Bishop

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Re: Shadowrun
« Reply #57 on: July 31, 2010, 09:49:26 PM »
Hope this works.  Here's Jose.

I'll post later with background


Thomas Kerwin

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Re: Shadowrun
« Reply #58 on: July 31, 2010, 11:40:22 PM »
If you take the sensitive system drawback, it doubles essence loss from implant so you would be at Essence (6 - 2*(1.6)) = 2.8

For my opinion, you might be better off if you dropped the outdoors and firearms skill group and went with just one type of firearm you were good at (pistols or automatics).   Drop first aid, because you don't need it too much if you have a medical kit. 

kenada

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Re: Shadowrun
« Reply #59 on: August 01, 2010, 11:29:08 AM »
Outdoors and first aid might be there for RP reasons.

FWIW I tried to aim for an average of 3 for any skills I have. Not all are, but many are.