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Author Topic: Shadowrun  (Read 2729 times)

BobChuck

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Shadowrun
« on: July 27, 2010, 09:32:23 AM »
Because apparently there is interest.

I picked up the Shadowrun 4th edition 20th anniversary book at Origins, because I had heard good things about the game and thought it might be interesting.

I really, really like it.

I like the system, I like the setting, I like the mix of options. It's rather insanely... not complex, but broad and deep. Get past the altered terminology for the various areas, and things actually end up being very much like each other in terms of how they play, which helps.

Book wise, I'm trying to keep things relatively simple. Things like alternative traditions from Street Magic or handy vehicle upgrades from Arsenal are probably ok (case by case basis, as I don't have the books memorized). However, anything that just adds complexity without adding depth is out (for example, most of the stuff in Runners Companion and Unwired).

I'm asking people to just not use the horribly broken Stick and Shock ammo; I don't know what I'm going to do about spirits. I've also capped the Dice Pool at 20, to discourage too much power-gaming.

The game:

I've only done one session so far, and I don't have any concrete long-term plans; the next session is this Thursday, and the one after that will be next Monday.

We currently have three players, all of whom are very new to the game (just like the GM).
My brother Mike is playing an Ork Face Adept with moderate combat ability.
Corey is playing a gigantic Biotroll with unarmed and heavy weapons, a massive soak pool, and not much else (2 points in stealth group). I think the "role" he's filling is technically called "Street Sam"? not sure.
Daniel is playing a Technomancer hacker with delusions of being an investigator - he's got the datafinding and perception, but not the negotiation or contacts.

The party has an armored van that's pretty basic - just has the handy mods of Morphing License Plate and Chameleon Coating.

There may be another player - Tyne, by brother's girlfriend. I'm not entirely sure what the plan is with her.

And there's Randy, and possibly Trevor, and possibly Thomas.

The group needs a rigger, preferably one run by an experience player - that way Daniel will not be completely on his own when going VR, and there will be someone to help him/me with filling things in.
We could also use a mage, possibly two (tyne might play one; having an experience player running a mage would help her, as long as no toes were stepped  on).
A character with actual focus on infiltration-style-actions might be handy as well.

I'm somewhat surprised at the potential size of this group. It's been a while since I've GMed (or played with) a group with more than 5 people. Could be interesting. The nice thing about Shadowrun is there's plenty of different character options. I do not know how people will feel about a large group, however - I know that some are uncomfortable roleplaying around so many, while others feel large groups detract from the game.

kenada

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Re: Shadowrun
« Reply #1 on: July 27, 2010, 11:14:34 AM »
If you are running this Thursday, I can come. I don’t know how versed I’ll be on the system (since I probably won’t have finished reading the book), and I probably won’t have a character ready, but I can come. When are you running?

I'm somewhat surprised at the potential size of this group.
There’s been a lot of pent-up desire to playShadowrun, but none of us really have the time to prep and run it. IIRC the last time Thomas played in a Shadowrun game was when Robbie was running around 2000 or so.

Quote
It's been a while since I've GMed (or played with) a group with more than 5 people. Could be interesting. The nice thing about Shadowrun is there's plenty of different character options. I do not know how people will feel about a large group, however - I know that some are uncomfortable roleplaying around so many, while others feel large groups detract from the game.
It’s Shadowrun. The more people there are, the more ways it can go horribly wrong. ;D

Thomas Kerwin

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Re: Shadowrun
« Reply #2 on: July 27, 2010, 11:46:08 AM »
In my experience, the problem that you have to watch out with in large shadowrun groups is to make sure that you don't have the hacker hacking stuff in the matrix for half the session while the rest of the group does nothing.  The same goes for astral combat.

I've played in games where everyone was hackers and we fought entire missions in the matrix, and that works out pretty well, but with only one or two hackers, you really need to tone down the complexity of running a node.

Thomas Kerwin

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Re: Shadowrun
« Reply #3 on: July 27, 2010, 11:51:55 AM »
Corey is playing a gigantic Biotroll with unarmed and heavy weapons, a massive soak pool, and not much else (2 points in stealth group). I think the "role" he's filling is technically called "Street Sam"? not sure.

Some people call this role "Street Samurai", but the correct name is "B.A. Baracus".

In terms of the Rigger, some people get really into them, but they can be hard to spec out and play, depending on how many droids you get.

kenada

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Re: Shadowrun
« Reply #4 on: July 27, 2010, 12:21:57 PM »
In my experience, the problem that you have to watch out with in large shadowrun groups is to make sure that you don't have the hacker hacking stuff in the matrix for half the session while the rest of the group does nothing.  The same goes for astral combat.

I've played in games where everyone was hackers and we fought entire missions in the matrix, and that works out pretty well, but with only one or two hackers, you really need to tone down the complexity of running a node.
Isn’t this supposed to be less of a problem in 4th edition Shadowrun?

In terms of the Rigger, some people get really into them, but they can be hard to spec out and play, depending on how many droids you get.
I was thinking of playing a troll rigger with an army of small droids dressed up like gothic lolitas…. Or maybe just one (non-humanoid) one in a gothic lolita outfit. I’m not sure which is more disturbing, but I’m thinking something like an R2 unit dressed up and whistling catcalls at passers buy.
« Last Edit: July 27, 2010, 12:25:25 PM by kenada »

Thomas Kerwin

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Re: Shadowrun
« Reply #5 on: July 27, 2010, 12:40:45 PM »
It's definitely less of a problem, but it can still be a problem, depending how the missions are structured.

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an R2 unit dressed up and whistling catcalls at passers buy
This is a good idea.  Even funnier when you realize it will have gun mounts.

kenada

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Re: Shadowrun
« Reply #6 on: July 27, 2010, 01:01:05 PM »
It also likes to sexually harass parked cars.

BobChuck

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Re: Shadowrun
« Reply #7 on: July 27, 2010, 01:11:36 PM »
...this is going to be interesting.

I can stat up a basic Troll Rigger if you give me some more information - what kind of stats/skills/tactics might you prefer, what additional roles might you be interested in filling as a secondary option, etc.

What I did for the others was stat up basic 370 point builds that tried to cater to what I knew they liked doing in other games, and had them look the characters over and ask questions/comments. Then I took the characters to the full 400 build point level, filled in qualities, and ran them through "Food Fight". I'm currently on the third iteration, and two of them (the Biotroll and the Ork Face) look really good; I'm less clear on the technomancer.

So to start off: technomancer or mundane? If mundane, do you prefer cyber or bioware, and lots or a small amount? What would the purpose of each of your drones be, and how many would you want all together? What stats, qualities, etc that aren't automatic for Riggers would you prefer? What other roles besides Rigger/Wheelman would you possibly like to fill as a secondary role?

Time-wise, I'm at work until 5, so plan on arriving between 6 and 6:30 and starting soon after.
« Last Edit: July 27, 2010, 01:15:25 PM by BobChuck »

kenada

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Re: Shadowrun
« Reply #8 on: July 27, 2010, 01:19:41 PM »
I'd prefer to stat up my own character if I could. What are the character creation parameters? 400 points?

Time-wise, I'm at work until 5, so plan on arriving between 6 and 6:30 and starting soon after.
Okay.

BobChuck

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Re: Shadowrun
« Reply #9 on: July 27, 2010, 01:29:31 PM »
I've been using this.

It's ...big. It has all books, so you need to reference the core to stay on track. I'm not using the Free Contacts rule, so you'll need to turn that off, and the sheet charges you for your free knowledge/language skills, so you'll need to compensate.

it took me a while to figure out how to use it correctly.
« Last Edit: July 27, 2010, 01:33:07 PM by BobChuck »

kenada

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Re: Shadowrun
« Reply #10 on: July 27, 2010, 01:32:04 PM »
Do you know what the actual character creation parameters?

I hate using spreadsheets to build characters. It’s such a hideous abuse of spreadsheets. :batman:

BobChuck

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Re: Shadowrun
« Reply #11 on: July 27, 2010, 01:34:01 PM »
...yes. It's in the book.

I'm not sure I understand the question?

The default character creation method is 400 Build Points, if that is what you are asking.

Thomas Kerwin

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Re: Shadowrun
« Reply #12 on: July 27, 2010, 01:41:20 PM »
Ok, I'll make a demolitions expert and a combat mage or shaman.

BobChuck

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Re: Shadowrun
« Reply #13 on: July 27, 2010, 01:46:33 PM »
I am suddenly very afraid.

Thomas Kerwin

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Re: Shadowrun
« Reply #14 on: July 27, 2010, 01:48:23 PM »
What do you think about the new positive and negative qualities in Runner's Companion?  Can we take some of those (Pacifist, Compulsion, etc.)?

And is the campaign in Seattle?
« Last Edit: July 27, 2010, 01:59:51 PM by Thomas Kerwin »