sorry it didn't work out.
I've finally figured out why Alignment is such a problem.
Alignment isn't subjective; your own personal views on whether or not its okay to eat babies doesn't change the nature of the act.
Alignment isn't objective, either; there's no single universal set of rules to dictate what is and isn't good or evil.
Alignment... Morality, depends on the story you are trying to tell.
D&D and Pathfinder assume a High Fantasy setting, story, and style of play, so those games use high-fantasy Morality is the default.
World of Darkness is a dark story about hard choices between success, survival, and sanity, so the morality of the setting is quite punitive.
Shadowrun is a near-future game set in a crap-shack world, so the game doesn't include any rules on morality at all, except for how other people view your actions - just like the real world, for what it's worth.
So the real question isn't "how do I want alignment to work in my game" so much as "what kind of story do I want the players to tell?"
Does that make sense?