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Author Topic: Legend of the Five Rings 4th edition  (Read 1909 times)

BobChuck

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Legend of the Five Rings 4th edition
« on: April 08, 2010, 08:14:23 AM »
I've decided that I am going to run an L5R game when 4th edition comes out. There's no solid release date yet, but all signs point to the book being available at Origins, so I'm going to tentatively plan on running Saturdays, beginning the Saturday after Origins ends.

I have no idea if the game will last until the Fall; I know that my brother and several of his friends will be interested, so be prepared for some wacky fun.

kenada

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Re: Legend of the Five Rings 4th edition
« Reply #1 on: April 08, 2010, 09:35:43 AM »
Put me on the maybe list. I’m potentially interested, but I don’t know much about L5R other than WotC attempted to do something like it with Oriental Adventures in 3e.

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Re: Legend of the Five Rings 4th edition
« Reply #2 on: April 13, 2010, 08:32:27 AM »
What sort of game do you expect this to be?

BobChuck

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Re: Legend of the Five Rings 4th edition
« Reply #3 on: April 13, 2010, 01:31:32 PM »
...i have no idea what you mean.

The actual rules aren't out yet. I already know what I'll be running for the first few sessions; it's generic and suitably adaptable, but fits within the setting very well.

Since I've got that more or less worked out (aside from needing to stat things up), I'm not worried about anything long term just yet - I need to see what the "party comp" is. There are very few published adventures; it's mostly free form, so I need to know what's in the party and what will motivate each character.

kenada

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Re: Legend of the Five Rings 4th edition
« Reply #4 on: April 13, 2010, 03:20:33 PM »
...i have no idea what you mean.
Is the goal story telling, exploration, etc?

I would absolutely love to play in an exploration-driven PnP game, but I’ve never been able to find them. Almost everything I’ve played in at MGAOSU has been story driven or straight up hack and slash.

It’s something I’ve been thinking about for what I may run next*. The problem is that I have a really hard time getting into doing a homebrew campaign anymore. :(

--
* Now I’m in full-on prep mode for this hypothetical campaign. :o I need to catch up on all my books first, but the game I have in mind will be a 4e game set in the Underdark.
« Last Edit: April 13, 2010, 03:24:31 PM by kenada »

BobChuck

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Re: Legend of the Five Rings 4th edition
« Reply #5 on: May 11, 2010, 08:40:20 AM »
Bump to remind people.

Still no official release date (Amazon lies and makes stuff up all the time, ignore it), but I think the book will be out at Origins.

kenada

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Re: Legend of the Five Rings 4th edition
« Reply #6 on: May 11, 2010, 09:35:22 AM »
FYI my 4e game appears to be back on track after a rock start to 2010, so if I could play, it would only be on 1st/3rd/5th Saturdays.

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Re: Legend of the Five Rings 4th edition
« Reply #7 on: June 18, 2010, 07:15:40 PM »
Hey Rob, I picked up a copy of the 4th edition today at the Guard Tower. :D

BobChuck

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Re: Legend of the Five Rings 4th edition
« Reply #8 on: June 18, 2010, 07:23:39 PM »
gack.

on Tuesday (the 15th) I ordered a total of three copies, to be delivered to my home. Unless they are sitting on my porch right now, I will not have them until at least Monday.

But tomorrow is Free RPG day, and there is a new 4th edition starter module/adventure in a can coming out specially for that day, so I could certainly run that next Saturday (the 26th), assuming its compatible with the longer term campaign idea I have (or we could run through it with spare characters).

Assuming this date works for you, I will contact the other players and set it up.

kenada

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Re: Legend of the Five Rings 4th edition
« Reply #9 on: June 18, 2010, 07:34:16 PM »
I’m not planning on going to Origins, so the 26th would be fine with me.

I printed off one of the character sheets on my snazzy new printer, and the quality is outstanding.

BobChuck

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Re: Legend of the Five Rings 4th edition
« Reply #10 on: June 21, 2010, 10:41:56 AM »
Next Saturday is Comm-fest, so neither of my other two confirmed players can come.

Both should be free every Saturday after that except for one, all the way up until Labor Day Weekend, at which point they will be unavailable for several months.

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Re: Legend of the Five Rings 4th edition
« Reply #11 on: June 21, 2010, 11:08:05 AM »
Next Saturday is Comm-fest, so neither of my other two confirmed players can come.
I guess that gives me some breathing room to finish reading the rulebook.

Quote
Both should be free every Saturday after that except for one, all the way up until Labor Day Weekend, at which point they will be unavailable for several months.
I assume the plan is still to wrap up around then? I was expecting to be able to start up my Pathfinder game once you did.

BobChuck

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Re: Legend of the Five Rings 4th edition
« Reply #12 on: June 21, 2010, 11:30:42 AM »
Yes, that is the plan.

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Re: Legend of the Five Rings 4th edition
« Reply #13 on: June 28, 2010, 12:02:49 PM »
I’ve finished reading the Books of Air and Earth (i.e., background and mechanics). I hope to finish off the Book of Fire this week.

Rob, where (and when) are we meeting, and is there anything I need to know about character creation?

BobChuck

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Re: Legend of the Five Rings 4th edition
« Reply #14 on: June 28, 2010, 02:28:01 PM »
I bought a hardcover version of the book at Origins (and am trying to cancel one of the books that I ordered from the website, which hasn't come yet).

Character Creation is by the book. Advantages are capped at 15 points (as suggested in the book). Disadvantages are "soft" capped at 10 points (as stated in the book). Character Creation is the standard XP (as stated in the book).

Ancestors are available, provided you buy them like normal Advantages. Spider Clan is allowed, as are Minor Clans*. Ronin* will be exceedingly difficult. Current Era, with only a few very minor tweaks to the setting (Fox Clan was not forced into Mantis being the only one I know of right now).

The only thing that is out-and-out banned is Maho, though your character must also fit within the Campaign Primer, below.

I'm using a modified version of the Topaz Championship adventure module to start things off; it will probably take two weeks to play through, and I'm not going to try to figure out where we go from there until I know what everyone is playing.

Campaign Primer:

From the module:
Quote
The Topaz Championship is a three-day competition that tests young men and women in all the skills that a samurai is expected to know. It is a rigorous, exhausting whirlwind of activity that can overwhelm even the most stalwart soul. Points are awarded to those who receive the highest marks in each contest, and the competitor who achieves the most points is declared the Topaz Champion. While the Topaz Champion receives no set reward or accolade, the prestige associated with the position ensures that the competition is fierce, and Topaz Champions are typically offered a number of different assignments, each coveted by young samurai.

Your character has (or is about to) come of age, and has not yet undergone his/her Gempukku Ceremony. Instead, your Clan has chosen you (and a few others of your age) to attend this year's Topaz Championship, the grandest and most prestigious Gempukku Ceremony in all Rokugan.

There are a total of ten tests over course of two days, plus the Iajutsu Tournament on the third day. Succeeding at a given test awards one point; success in each round of the single-elimination Iajutsu Tournament awards one point (and allows advancement to the next bracket).

The tests can cover anything that is proper and expected for a Samurai to know (meaning any "High" skill is a possible test, as are some Bugei skills). Every young man/woman who scores at least 6 points is considered to have passed, and the person with the most points is named the Topaz Champion.

Traditionally, any young participant who has not scored at least 4 points by the end of the second day withdraws, to avoid bringing shame on themselves and their families (who occasionally forcefully withdraw said participant to prevent exactly that). Any young Samurai who has already scored at least 6 points is permitted to bow out of the Iajutsu Tournament (most Courtiers and Shugenja do so, but are by no means required or expected to).

It is rare for a person unskilled at Iajutsu to be named Champion, but the first-place Tournament winner does not always claim the title.

*Technically, the Topaz Championship is open to any young samurai, regardless of credentials. However, it is held by the Crane, and they are very good at making entry "inconvenient" for anyone without Great Clan backing. Minor Clans do not always have young Samurai of appropriate skill, and when they do, they have to kiss someone's rear to get in (so standard operating procedure for Minor Clans, basically). Ronin "never" get in - some try every year, of course (and there's been a handful that have pulled it off - and won) but it officially "never happens" (retroactive arranged marriages to anyone convenient are the most frequent solution). The Crane are highly entertaining that way.
« Last Edit: June 28, 2010, 02:30:34 PM by BobChuck »