Half-Orcs make the best bards now. here's the character I'm playing in my brother's pathfinder Orc mini-campaign:
Gorkor CR 8
XP 0 (PC)
Male Half-Orc Bard 8
CE Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft; Perception +9
Languages common, orc, elf .
AC 21, touch 12, flat-footed 20 (+8 armor, +1 dex, +1 nat, +1 def)
CMD 23, 25 vs sunder
hp max 88 (8d8+24 HD, +8 fav, tough)
Resist and SR none
Fort +4, Ref +8, Will +5 .
Speed 30 ft. (6 squares)
Melee Scorn +12/+7 (2d4+7+1d6 /18x2)
Ranged Ranged +7 (1d0+0 /20x2)
Space 5 ft.; Reach 5 ft.
Base Atk +6; CMB +11
Atk Options Cleave, Power Attack (-2 attack, +6 damage), Sunder +13, Bardic Music 21 rounds/day, Orc Ferocity 1/day
Spells Prepared none +0d1
Combat Gear none .
Abilities Str 20, Dex 13, Con 12, Int 13, Wis 7, Cha 17
SQ Versatile Performance (Oratory, Dance) (Acrobatics, Diplomacy, Fly, Sense Motive); Loremaster 1/day
Feats Cleave, Improved Sunder, Power Attack, Toughness.
Skills acrobatics*, diplomacy*, fly*, sense*; Intimidate +16, Perception +9, Perform (dance) +14, Perform (oratory) +14, Stealth +12, Spellcraft +12, Use Magic Device +14; know +5.
Possessions combat gear, Amulet of Natural Armor +1, Cloak of Resistance +1, Ring of Protection +1, Belt of Strength +2, Headband of Cha +2, Mithril Breastplate +2, blah; Scorn (+1 flaming Adamantine Falchion), combat item; 625 gold
Bardic Music: Fascinate (3 targets, DC 17; take no actions and –4 perception), Inspire Courage (+2 to attack, damage, saves vs charm and fear), Inspire Competence (Skill +3), Suggestion (DC 17), Dirge of Doom (enemies shaken)
Cleave: Standard Action, -2 AC. Single Attack; if hits, damage as normal and additional attack at full bonus to second target.
Spells per Day (DC 13+level): 1st – 5; 2nd – 4; 3rd – 3.
Spells Known: 0th – Detect magic, ghost sound, mage hand, mending, read magic, prestidigitation; 1st – charm person, ex retreat, grease, hideous laughter, silent image; 2nd – glitterdust, invisibility, mirror image, pyrotechnics; 3rd – confusion, phantom steed, slow.