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Author Topic: Adventure Recaps  (Read 1916 times)

kenada

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Re: Adventure Recaps
« Reply #15 on: January 11, 2010, 02:51:06 AM »
I checked my notes, and it appears I oopsed on that last encounter. I should have only had three regular wraiths instead of four.

I wasn’t sure at the time to handle XP for the last fight on Saturday. Technically, you lost, but you moved the story forward, so everyone gains an additional 250XP on top of what you received on Saturday.

Measure Zero

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Re: Adventure Recaps
« Reply #16 on: January 11, 2010, 07:15:30 PM »
I checked my notes, and it appears I oopsed on that last encounter. I should have only had three regular wraiths instead of four.

I wasn’t sure at the time to handle XP for the last fight on Saturday. Technically, you lost, but you moved the story forward, so everyone gains an additional 250XP on top of what you received on Saturday.
We won as much as the module expected, because we avoided having to be rescued by the deus ex machina that the encounter suggested.

kenada

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Re: Adventure Recaps
« Reply #17 on: January 12, 2010, 02:57:01 PM »
The Shadowfel-quake was suggested by the module as a way of railroading the PCs into the Shadowfel, to make sure they continued chasing Modra. I think the encounter itself was designed assuming a party of five (with at least one person who can do radiant damage) plus the NPC, which is shitty encounter design. The 250XP/ea is about what you would have earned if you had killed everything, so it’s a wash in my book.


I must admit that I am becoming less impressed with these modules as the adventure path goes on. “Rescue at Rivenroar” was a dungeon crawl, but it was a reasonably well done one because the dungeon was non-linear enough to afford some PC exploration.

“Siege at Bordrin’s Watch” featured horribly linear dungeons with ridiculously huge encounter areas. That the entire final dungeon could have been skipped (if I hadn’t made added the lever to make sure the party did all the encounters) was weak. Even weaker was the fact that I omitted the totally pointless skill challenge to find the second dungeon that ignored their own design advice (losing meant you had to do the whole challenge over, when challenges are supposed to present a less-optimal/more-difficult path towards the goal if you do not succeed).

I am not impressed with “The Shadow Rift of Umbraforge” so far. The way the skill challenge to find out more about the key was terrible. The challenge claimed that the PCs should have to go all over Overlook to find information, but the rumors basically followed one from another (and some were exposition meant to advance the overall plot that had nothing to do with the task at hand). It’s having NPCs randomly talk about cliff racers in The Elder Scrolls games.

Edit: The PCs were supposed to be investigating Modra, but there was no reason for them to know about the deal between the creepers and the orcs. It’s possible I dropped the ball on divulging that information, but I don’t recall a time in the second module when I was supposed to present it.

It’s not enough for me to declare that we’re starting over again, but I really fucking hate having to retcon in the quest hooks for the new module. Especially when the body from which you find the key is suppposed to be destroyed and inaccessible. :flail:
« Last Edit: January 12, 2010, 03:00:37 PM by kenada »

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Re: Adventure Recaps
« Reply #18 on: January 12, 2010, 04:49:54 PM »
Especially when the body from which you find the key is suppposed to be destroyed and inaccessible. :flail:
History may record the body as destroyed and lost to time, but I know Chalk's little girl will enjoy having it in her museum to her beloved, misunderstood father as a surprising authentic artifact of his travels.  "The woman who shot painful daggers from her eyes as Chalk and his companions waded up to stop her"

kenada

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Re: Adventure Recaps
« Reply #19 on: January 12, 2010, 07:51:49 PM »
I’m reading a review of the second and third parts, and it actually gets more absurd. :flail: I think I’m going to have to actually step in and fix the damn module because otherwise, “All aboard the railroad!” :wark:

Measure Zero

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Re: Adventure Recaps
« Reply #20 on: January 13, 2010, 07:06:31 PM »
I think that taxidermy qualifies as destroying the body.  Also, I am sure that we will find ways to make the adventure even more absurd than the module suggests.  Modra could have just asked us for the key, and we might have given it to her, you know.

kenada

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Re: Adventure Recaps
« Reply #21 on: January 26, 2010, 05:24:25 PM »
A bunch of shit happened, and the PCs captured Modra. ZOMG!

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Re: Adventure Recaps
« Reply #22 on: January 28, 2010, 02:45:57 PM »
A bunch of shit happened, and the PCs captured Modra. ZOMG!
Congratulations us!  What should we ask to be coming out of her eyes?

I'm glad that last battle did not end with everyone on our side dead or in a pit for two-headed-boar-chow.  Sorry I had to leave early, I had an event that I didn't want to be late for.

kenada

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Re: Adventure Recaps
« Reply #23 on: April 25, 2010, 04:09:57 PM »
The PCs fought their way up Sarshan’s tower when they got corned by their goons. Just Sarshan asked the PCs to join him, but Malichi wouldn’t kill his brother, so the PCs were doomed until deus ex machina a felquake struck. Now they’ve escaped and Balasar has a new pet.

kenada

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Re: Adventure Recaps
« Reply #24 on: May 06, 2010, 11:50:09 AM »
I’m rewinding time a bit to tie the last adventure into the next one (WotC is awesome at providing plot hooks that the party has a good chance of missing). We’ll be starting just after you came out of the portal. The dwarven guards have requested that you come with them for a debriefing.

Measure Zero

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Re: Adventure Recaps
« Reply #25 on: May 06, 2010, 01:26:56 PM »
We did everything Friend Computer asked of us.

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Re: Adventure Recaps
« Reply #26 on: May 06, 2010, 03:55:24 PM »
Maybe they want to let us know my stuffed Darkspawn is ready!

kenada

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Re: Adventure Recaps
« Reply #27 on: May 09, 2010, 01:54:46 AM »
The party has been contracted to locate a mine. Little Suzy is a pyro.

Measure Zero

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Re: Adventure Recaps
« Reply #28 on: May 09, 2010, 10:55:15 AM »
The party has been contracted to locate a mine. Little Suzy is a pyro disciple of the Lord of Justice.

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Re: Adventure Recaps
« Reply #29 on: May 09, 2010, 11:16:29 AM »
The party has been contracted to locate a mine. Little Suzy is a pyro disciple of the Lord of Justice and protector of her village.