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Author Topic: Prologue Adventure 3  (Read 1126 times)

Measure Zero

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Prologue Adventure 3
« on: September 05, 2009, 09:52:12 PM »
The party continued up the mountain a ways into a cave that had apparently been blown out of the mountainside.  They crawled up a steep incline made of loose gravel and soil for at least an hour to get there.  Once there, the pale glow of the place stunned them, and they soon noticed that others had made the climb before them.  Unfortunately, this meant fighting more claw monsters.  Gardain attempted to stealthily circle around behind them, but he ended up sliding down the slope.  He narrowly avoided falling into one of the subtly malevolent orifices.  The commotion of his fall attracted the attention of the monsters, most of whom shambled down the incline toward the party (one remained behind to cough up necrotic hairballs).  The party fought the monsters to a standstill as Gardain struggled against gravity to rejoin the group, and eventually overcame them once he rejoined the group and Carric realized that these creatures weren't ordinary claw monsters, but zombies.

After dispatching these creatures, the party set out to set off every trap in the place explore.  Everyone noticed that the ceiling was abnormally high in this place, and it usually looked very much like the floor below it.  In one room, the party discovered a dead body next to two treasure chests.  In one chest was some gold, while the other contained a fruity-smelling orange liquid that ended up seeming innocuous.  The floor of thie room was covered in what appeared to be green blood.  After retrieving the gold, Carric decided to press a switch on the floor, which succeeded in causing some zombies to float down from the ceiling (this surprised Carric, who had convinced himself somehow that the button would make him fly up at the ceiling instead).

After another battle, the party pushed onward.  In a second room, they found a rectangular pool of water with glowing runes in front of it.  Carric decided that it would be a good idea to stop on these runes, and in doing so got himself shot by a crossbow and attacked by what we can only assume were imaginary tentacle monsters (meta-imaginary).  Some more cleanup left the group with the problem of how to get through the fire/water pillar blocking off the rest of the dungeon, but Carric eventually figured out a way.  After taking a bath to recover from his method, The group pushed on once again.  Seeing another glowing run on the wall, Gardain touched it.  This caused the group to float up to the ceiling, then fall to the ceiling, and eventually to go back outside.

Once outside, the party noticed that the ceiling was in fact quite different from the floor, in that it had a much more sinister-looking rune and some more of those awesome tentacle monsters.  There was a fight, and Carric ended up being suspended 50 feet in the air while Gardain ended up being dropped from a similar height.  The party eventually won (with Gardain nearly dying from being eaten), and they found that they had actually traveled quite far into the Far Realm.  A plot hammer killed them, and sent their souls flying away to another world, where we will pick up with them in two week.


For next time: please have some idea what kind of a secondary character you want to play.  Your secondary characters will be normal humans who will be granted the powers of your primary characters by some kind of soul bonding.  They will all be in the same place because they are scheduled to be executed by soldiers for various crimes.  Heresy and rebellion will work fine for this, but there are lots of other good options.  Then things will start moving in this different environment.  Note that in some form, Gretchen and the High Enchanter both made this trip, so we'll probably be seeing more of them at some point.

BobChuck

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Re: Prologue Adventure 3
« Reply #1 on: September 08, 2009, 11:02:51 AM »
I would like to point out that we had explored the entire dungeon, and not found any way to progress. So we HAD to go back and do all the obviously stupid things in order to find the super secret hidden trigger for actual progress.

We approached the dungeon intelligently and slammed into a wall (made of firewater), so we went back and set off every single obvious trap that we had smartly skipped the first time around, and when that didn't work we played "guess the liquid" until we found out how to progress.

We didn't solve puzzles; we tried, and puzzle-solving failed, so we went with stupid. Stupid worked.

kenada

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Re: Prologue Adventure 3
« Reply #2 on: September 08, 2009, 11:16:18 AM »
It totally sucks that I forgot that I could have made a saving throw to avoid being teleported. :(
« Last Edit: September 08, 2009, 11:18:16 AM by kenada »

BobChuck

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Re: Prologue Adventure 3
« Reply #3 on: September 08, 2009, 02:18:13 PM »
It was a plot hammer. There is no saving throw involved.

Still, it would have been nice to not get teleported by the wonderful "Super-Daze" effect.

Measure Zero

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Re: Prologue Adventure 3
« Reply #4 on: September 08, 2009, 07:06:41 PM »
I would like to point out that we had explored the entire dungeon, and not found any way to progress. So we HAD to go back and do all the obviously stupid things in order to find the super secret hidden trigger for actual progress.

We approached the dungeon intelligently and slammed into a wall (made of firewater), so we went back and set off every single obvious trap that we had smartly skipped the first time around, and when that didn't work we played "guess the liquid" until we found out how to progress.

We didn't solve puzzles; we tried, and puzzle-solving failed, so we went with stupid. Stupid worked.
That's not quite right.  The planned way to get through the fire wall undamaged was to be covered in water (such as water from the pool or even from a water skin).  The orange crap was not even close to being water, and as such was the only liquid that wouldn't have worked.  The zombie dogs could have been handled later without any surprise issues, if you had ignored the trap button.  The monsters in the pool room could have been avoided by disabling the crossbows and walking across the crossbow trigger squares.

When you were struggling with the water puzzle, I changed it so that your skill checks got you a valid answer after 6 successes.  If you had failed, you could have used Gardain's damage reduction ability to have someone run through the fire with a low amount of damage.

I then removed a bunch of stuff from the room that came after the fire pillars to save time, and I did away with the issues surrounding the broken weapons.  The plot hammer I did use was bringing in the high enchanter instead of making you figure out that the ritual circle was actually the exit.  What do you think I should have done instead?

Measure Zero

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Re: Prologue Adventure 3
« Reply #5 on: September 08, 2009, 07:11:08 PM »
It totally sucks that I forgot that I could have made a saving throw to avoid being teleported. :(
I gave you one saving throw to avoid it entirely (it was part of the power, though), and one to later avoid the damage.  I would have given you the additional saving throw if you had asked me.  Would you like me to mention things like this in play more often?  I'm trying to do this sort of thing, except when it comes to the npc character you have with you.
« Last Edit: September 08, 2009, 07:20:50 PM by Measure Zero »

Measure Zero

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Re: Prologue Adventure 3
« Reply #6 on: September 08, 2009, 07:21:18 PM »
It was a plot hammer. There is no saving throw involved.

Still, it would have been nice to not get teleported by the wonderful "Super-Daze" effect.
I'll make an effort to use less interesting monsters in the future.

BobChuck

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Re: Prologue Adventure 3
« Reply #7 on: September 09, 2009, 08:34:59 AM »
hey, now! I liked those monsters. they are annoying, which is a good quality in something we are allowed to kill.

And what did you expect us to do in those rooms? Each one was obviously a death trap, and when we decided to skip them, we ran out of places to go, so we had to go back and do all the obviously dumb things that we smartly passed on the first time. How were we to know we had GO THROUGH the fire in order to find a switch to turn it off?

Measure Zero

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Re: Prologue Adventure 3
« Reply #8 on: September 09, 2009, 09:48:22 AM »
hey, now! I liked those monsters. they are annoying, which is a good quality in something we are allowed to kill.

And what did you expect us to do in those rooms? Each one was obviously a death trap, and when we decided to skip them, we ran out of places to go, so we had to go back and do all the obviously dumb things that we smartly passed on the first time. How were we to know we had GO THROUGH the fire in order to find a switch to turn it off?
I didn't expect you to do anything, really.  I set it up so that you had a bunch of options in each room, and you could try whatever you wanted to try.  I originally had planned an encounter in the room after the fire, so I didn't know what to give away about the room that wouldn't have ruined that surprise.

BobChuck

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Re: Prologue Adventure 3
« Reply #9 on: September 09, 2009, 09:51:47 AM »
well ok then, I understand now.

You didn't make the dungeon with a solution in mind - you came up with a series of challenges, put them in front of us, and waited for us to figure things out.

kenada

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Re: Prologue Adventure 3
« Reply #10 on: September 09, 2009, 09:58:32 AM »
Would you like me to mention things like this in play more often?
I would appreciate it. Until people get used to playing with a houserule, they tend to forget about it. I was mostly frustrated that I forgot (rather than about nearly dying).

That's not quite right.  The planned way to get through the fire wall undamaged was to be covered in water (such as water from the pool or even from a water skin).
I think I suggested this, but no one wanted to try it. :(

Quote
When you were struggling with the water puzzle, I changed it so that your skill checks got you a valid answer after 6 successes.
I think our initial problem was that it wasn't obvious that we needed to keep rolling Arcana to find out more about the puzzle. What were the primary skills we should have been using?

(Communicating primary skills to the party without telling them that it's a difficultly N challenge primary skills X, Y, and Z is one of the conundrums I've been facing in attempting to give skill challenges another chance in my campaign.)
« Last Edit: September 09, 2009, 10:03:17 AM by kenada »

BobChuck

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Re: Prologue Adventure 3
« Reply #11 on: September 09, 2009, 12:43:26 PM »
Passive checks are the answer here.

We don't know that we should be making a check at a certain point, so expecting us to roll just on things we need to roll on is rather silly. Likewise, we can't reasonably walk around rolling 6 or so different skills (Arcana, nature, dungeonering, religion, plus perception and insight) at the start of every single fight and when encountering every single new room/area/obstacle.

So passive checks are the answer. Give us a shot at using our skills for free without us having to actively role, and when one of us has the skill needed to get some useful tidbits, tell that person. More importantly, tell him why he knows this, so maybe he'll try rolling again.

I think you actuality did this on the first encounter, but you were too subtle and I didn't notice at first.  I dunno what to do in that situation.

kenada

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Re: Prologue Adventure 3
« Reply #12 on: September 18, 2009, 02:36:11 PM »
For next time: please have some idea what kind of a secondary character you want to play.  Your secondary characters will be normal humans who will be granted the powers of your primary characters by some kind of soul bonding.  They will all be in the same place because they are scheduled to be executed by soldiers for various crimes.  Heresy and rebellion will work fine for this, but there are lots of other good options.  Then things will start moving in this different environment.  Note that in some form, Gretchen and the High Enchanter both made this trip, so we'll probably be seeing more of them at some point.
A heretic (with a general description per my post here) seems reasonable to me.

Measure Zero

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Re: Prologue Adventure 3
« Reply #13 on: September 28, 2009, 12:32:11 PM »
And by the way, I will be creating binding concepts on Saturday for anyone who doesn't have some kind of character concept.  They will be beyond anything you've seen so far, and you will have no say in the matter.  So please, have an idea beforehand.

kenada

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Re: Prologue Adventure 3
« Reply #14 on: September 28, 2009, 06:50:12 PM »
And by the way, I will be creating binding concepts on Saturday for anyone who doesn't have some kind of character concept.  They will be beyond anything you've seen so far, and you will have no say in the matter.  So please, have an idea beforehand.
How detailed are you expecting (so that I have an idea of whether I should be expanding on what I’ve posted already)?