The party continued up the mountain a ways into a cave that had apparently been blown out of the mountainside. They crawled up a steep incline made of loose gravel and soil for at least an hour to get there. Once there, the pale glow of the place stunned them, and they soon noticed that others had made the climb before them. Unfortunately, this meant fighting more claw monsters. Gardain attempted to stealthily circle around behind them, but he ended up sliding down the slope. He narrowly avoided falling into one of the subtly malevolent orifices. The commotion of his fall attracted the attention of the monsters, most of whom shambled down the incline toward the party (one remained behind to cough up necrotic hairballs). The party fought the monsters to a standstill as Gardain struggled against gravity to rejoin the group, and eventually overcame them once he rejoined the group and Carric realized that these creatures weren't ordinary claw monsters, but zombies.
After dispatching these creatures, the party set out to set off every trap in the place explore. Everyone noticed that the ceiling was abnormally high in this place, and it usually looked very much like the floor below it. In one room, the party discovered a dead body next to two treasure chests. In one chest was some gold, while the other contained a fruity-smelling orange liquid that ended up seeming innocuous. The floor of thie room was covered in what appeared to be green blood. After retrieving the gold, Carric decided to press a switch on the floor, which succeeded in causing some zombies to float down from the ceiling (this surprised Carric, who had convinced himself somehow that the button would make him fly up at the ceiling instead).
After another battle, the party pushed onward. In a second room, they found a rectangular pool of water with glowing runes in front of it. Carric decided that it would be a good idea to stop on these runes, and in doing so got himself shot by a crossbow and attacked by what we can only assume were imaginary tentacle monsters (meta-imaginary). Some more cleanup left the group with the problem of how to get through the fire/water pillar blocking off the rest of the dungeon, but Carric eventually figured out a way. After taking a bath to recover from his method, The group pushed on once again. Seeing another glowing run on the wall, Gardain touched it. This caused the group to float up to the ceiling, then fall to the ceiling, and eventually to go back outside.
Once outside, the party noticed that the ceiling was in fact quite different from the floor, in that it had a much more sinister-looking rune and some more of those awesome tentacle monsters. There was a fight, and Carric ended up being suspended 50 feet in the air while Gardain ended up being dropped from a similar height. The party eventually won (with Gardain nearly dying from being eaten), and they found that they had actually traveled quite far into the Far Realm. A plot hammer killed them, and sent their souls flying away to another world, where we will pick up with them in two week.
For next time: please have some idea what kind of a secondary character you want to play. Your secondary characters will be normal humans who will be granted the powers of your primary characters by some kind of soul bonding. They will all be in the same place because they are scheduled to be executed by soldiers for various crimes. Heresy and rebellion will work fine for this, but there are lots of other good options. Then things will start moving in this different environment. Note that in some form, Gretchen and the High Enchanter both made this trip, so we'll probably be seeing more of them at some point.