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Author Topic: Schedule  (Read 6260 times)

Atreys

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Re: Schedule
« Reply #120 on: May 19, 2010, 08:20:06 PM »
I've a movie night to go to this Saturday at 7, so my wife is going to pick me up around 6:30.  Might I raise a petition to start early?
Also, I'd enjoy a ride again this session.  My wife works Saturdays and takes the car.  I'll call you again to see if you're able to give me a ride, MeasureZero.

Measure Zero

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Re: Schedule
« Reply #121 on: May 19, 2010, 08:40:00 PM »
That should be fine.  I'll try to be ready at a reasonable time, too.

kenada

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Re: Schedule
« Reply #122 on: May 20, 2010, 12:08:04 PM »
I just need to confirm it with Trever, but starting early shouldn’t be a problem.

kenada

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Re: Schedule
« Reply #123 on: May 20, 2010, 01:04:49 PM »
I just talked to Trever, and he can start early. Noonish?

Atreys

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Re: Schedule
« Reply #124 on: May 21, 2010, 08:48:09 AM »
A complex plot developed:  the dog we're fostering needs to be taken to the vet on the other side of town tomorrow, and the earliest available time possible to schedule is 11:30.  So I won't be able to make the session until 1:30-ish (if I'm able to get the 11:30 time).  Also, due to this I'll be having the car and will need to pick up my wife to make our movie event, so I will be needing to leave the session earlier too.

That's the current way of things.  So my appearance at the game will be abridged, but I can still make a bit of it.

Atreys

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Re: Schedule
« Reply #125 on: May 21, 2010, 10:50:54 AM »
A complex plot developed:  the dog we're fostering needs to be taken to the vet on the other side of town tomorrow, and the earliest available time possible to schedule is 11:30.  So I won't be able to make the session until 1:30-ish (if I'm able to get the 11:30 time).  Also, due to this I'll be having the car and will need to pick up my wife to make our movie event, so I will be needing to leave the session earlier too.

That's the current way of things.  So my appearance at the game will be abridged, but I can still make a bit of it.
I will be able to borrow someone else's car, so would be able to play till around 6:30 and not need to double back to get my wife.  Is it worthwhile to keep the session on?

kenada

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Re: Schedule
« Reply #126 on: May 21, 2010, 11:24:57 AM »
Sure. ~5 hrs is better than 0 hrs. We’ll want to get started as soon as everyone is there though, so people should try to arrive early (especially if they still need to eat lunch or do anything else before we start).

kenada

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Re: Schedule
« Reply #127 on: May 23, 2010, 12:44:44 PM »
Next game is 6/12/2010, assuming people are still interested in playing.

I’m going to go ahead and cancel the game. I think I need a break from DMing for a while, and I’m just not feeling any excitement for it from my players.
« Last Edit: May 23, 2010, 06:13:01 PM by kenada »

Atreys

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Re: Schedule
« Reply #128 on: May 30, 2010, 08:02:44 PM »
Is this "Farewell, game  :'( "?  We've yet to break through the 7th level barrier for 4E.

Measure Zero

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Re: Schedule
« Reply #129 on: May 31, 2010, 12:21:25 AM »
I'm getting pretty tired of the 4th edition combat slog.  I do really like our character concepts and how things are coming together for the characters story-wise, but the speed of combat and the fact that combat seems to be the only cause of and purpose for character advancement is a real drag.  I don't see a good way to fix that portion of the game, or to avoid it.  Doing a different kind of game doesn't sound like a bad idea to me.

kenada

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Re: Schedule
« Reply #130 on: May 31, 2010, 12:55:10 PM »
Is this "Farewell, game  :'( "?  We've yet to break through the 7th level barrier for 4E.
I’m pretty sure we got to the end of heroic tier in my Forgotten Realms campaign.


I'm getting pretty tired of the 4th edition combat slog.
It only gets worse. Paragon and epic encounters can take over two hours to resolve.

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I do really like our character concepts and how things are coming together for the characters story-wise, but the speed of combat and the fact that combat seems to be the only cause of and purpose for character advancement is a real drag.
From what I understand, the module quality increases quite a bit in the paragon tier, but it drops back down to the quality of the heroic-level ones in the epic tier. I must admit that I was looking forward to the part where Bahamut died just for Balasar’s reaction.

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I don't see a good way to fix that portion of the game, or to avoid it.
I don’t either. I’ve consider converting other (non-WotC) modules, doing my own thing, and even converting stuff; but I just don’t think it’s worth it.

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Doing a different kind of game doesn't sound like a bad idea to me.
My current plans are to play in Rob’s L5R game, which is only supposed to last this summer.

When I do run in the future, it will be Pathfinder with some additional old school stuff like using Trever’s character generation book. I also expect to ban laptops from the table and ask everyone to be a bit nicer to each other. The Wrathgar thing went a bit too far (and it’s my fault for letting it get there). Losing a player in a small game really hurts. Antagonizing people about their pronunciation’s also not very nice.
« Last Edit: May 31, 2010, 12:57:03 PM by kenada »

Measure Zero

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Re: Schedule
« Reply #131 on: June 01, 2010, 10:15:56 AM »
The reason for the laptops and the handheld games is that 4th edition combat is flat out boring.  For every 1 minute of action, it forces the players into 5 minutes of inaction (and this is worse when CC is involved).  For me, this is punishment.

Overall, I have come to feel that D&D 4th edition is the Shadowbane of tabletop rpgs from the player's side: a great idea (balanced classes, well-organized powers, no healbot or god class) with a bad implementation (skill challenge difficulty seems arbitrary and does not interact with almost any class features, the DM has to design the game with a specific ritual in mind to make it even a little useful, combats take forever to resolve with at least a 5 minute delay between turns for each player, crowd control and high miss rates make half of a given player's turns worthless).

From the DM's side it is great, don't get me wrong here.  You can actually spend time writing a story of some kind without having to study a bunch of powers and spells to make sure your monsters work together properly without being either stupid or overpowered.  Prep takes as long as writing an outline for a short story and maybe drawing a dungeon map.

kenada

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Re: Schedule
« Reply #132 on: June 01, 2010, 01:49:11 PM »
The reason for the laptops and the handheld games is that 4th edition combat is flat out boring.  For every 1 minute of action, it forces the players into 5 minutes of inaction (and this is worse when CC is involved).  For me, this is punishment.
I find laptops and other such things to be an unwelcome distraction, just by the their presence. The same goes for sleeping and/or bringing other things to do/read. If this is a problem, then whatever I run next may not be for you. vOv
« Last Edit: June 01, 2010, 02:20:01 PM by kenada »

Measure Zero

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Re: Schedule
« Reply #133 on: June 01, 2010, 04:00:25 PM »
http://en.wikipedia.org/wiki/Narcolepsy

Constant mental stimulation seems to stave it off for me, and D&D 4.0 combat is designed (it has nothing to do with how you write encounters) to make that hard to achieve.  The only decisions I seem to need to make are whether or not I should save action points or daily powers.  I can't think of any way of filling the deficit that wouldn't be an "unwelcome distraction," so you are probably right when you say that I just shouldn't play.  I'll stop by next weekend to pick up my stuff.

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Re: Schedule
« Reply #134 on: June 04, 2010, 10:01:23 AM »
So the consensus is universal: forth edition is soulless.

It's a nice idea, but the implementation is an utter failure.