BackgroundScales of War is an adventure path currently being published in
Dungeon.* It takes place in the default setting where the civilized parts of the world are points of light in the darkness. Most of the world is untamed and dangerous, which means there’s probably treasure out there needing rescued.
The PCs find themselves in the town of Brindol in the Elsir Vale (
map) along the Elsir River. 10 years ago, Brindol was the focal point of a conflict with a massive hobgoblin horde. The enemy forces inflicted heavy damage on Brindol and the surrounding region, but the town has begun to recover. However, rumor has it that hobgoblins have begun harassing the outlying areas of Brindol again.
The PCs have just arrived in Brindol. Why are they there? If anyone knows, they do.
Character CreationCharacters are standard 1
st level adventurers created with the point buy system per the
Player’s Handbook. They may choose any class, race, power, feat, and so on from the available materials list. Characters may choose backgrounds per the
Player’s Handbook 2, but please write a few lines about yourself to help explain why you have what you have.
Available MaterialsLinksExperience PointsExperience points should be tracked individually. While all present characters receive a share of the experience points when the party kills monsters or when the party completes quests (a.k.a. ‘story XP’), they may also receive individual targeted experience rewards (e.g. for their own minor quests [see below], or other reasons to be determined later).
Players who are absent from a session will not receive experience points unless they notify me in advance so that we can decide on what you will be doing during your absence, which may entail a ‘mini-adventure’ of sorts. The amount of experience received will be determined by the following scale (barring extenuating circumstances): 1 day = 10%, 2 days = 40%, 3 days = 70%, 4 days = 100%.
Personal Minor QuestPersonal minor quests are things that people do as part of roleplaying their character, and are not explicitly declared by the player as such, but they are instead determined at my discretion. This reward is equivalent to an at-level minion to keep it from being “too good”. For example, a level 1 character who saved a group of captive kobolds from being some hobgoblins’ dinner would receive 25XP.
HouserulesHouserules and rule clarifications shoudl be discussed in
this thread.
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*If you happen to be a D&D Insider subscriber, it might be prudent to avoid spoiling things for yourself by reading the adventure there. If you do, please don’t spoil things for the other players.