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Author Topic: House rules  (Read 425 times)

Measure Zero

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House rules
« on: August 27, 2009, 10:03:53 PM »
Weapon Expertise is no longer a feat you can take.  It's just too good of a feat for anyone to not take it.  On the other hand, it is (eventually) needed.  To replace it, everyone gets a +1 bonus to attack rolls at levels 5, 15, and 25.

Reasoning: attack rolls and defense values were intended to scale the same from level 1-30.  At level 30, a PC will be at +15 +6 +4 = +25 from levels, magic items, and stat increases.  This means that a level 30 PC hits as often as a level 25 PC should.  There are ways to get +1-2 as you level to balance things, but no way to get +5.  So to fix the balance, everyone just gets a flat untyped bonus at certain levels.  Note that AC for magic armors already scales like this thanks to masterwork bonuses, but non-AC defenses don't have this fix built-in.  There are long trains of defense boosting feats to make up for this.  Since those aren't as vital, you still get to buy those feats if you want to bulk up your defenses.
« Last Edit: August 28, 2009, 12:39:52 PM by Measure Zero »

Measure Zero

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Re: House rule
« Reply #1 on: August 27, 2009, 10:06:48 PM »
What I'm trying to get at here is this: your base chances of hitting a typical monster should only depend on your relative level, the monster's role, and whether or not it is buffed up as an elite/solo.  Special quirks might alter this, but this should be the general situation.

Measure Zero

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Re: House rules
« Reply #2 on: August 28, 2009, 12:44:32 PM »
House rule number 2: when a character is teleported against his will by some teleporter (this could be a caster, a monster, a trap, etc.), he can choose to make a saving throw.  If he fails, the teleport still goes through.  If he passes, he is dazed until the end of the teleporter's next turn.

Also, a clarification: a shaman's spirit companion is a conjuration.  It suffers from no status effects.  Also, if it takes damage that does not destroy it, it is unaffected.  Monsters will notice this fact after 1-2 attacks hit the spirit companion, or sooner if they have an appropriate knowledge skill trained.