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Author Topic: The Quasi-perpetual Pathfinder Thread  (Read 13018 times)

BobChuck

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #45 on: March 02, 2010, 11:16:31 AM »
having the various Maneuver rules on a table would be helpful; i don't know if those are on the DM screen or not.

kenada

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #46 on: March 02, 2010, 11:32:19 AM »
I’ll check. I can’t remember if they are or are not. I’m hoping to bang out the rest of my tables tonight before the raid so that I can spend tomorrow doing NPC stuff (applying templates, doing any treasure if necessary), creating the calendar*, and generating weather.

I found this site for generating weather in Greyhawk. I wish there were something like that for Golarian (the world of Pathfinder). I’m sure some people would say to use whatever weather is appropriate for the scene, but that’s not the kind of game that I’m running. I’m going to (be attempting to) run a hardcore simulationist type game.

Edit: I like the suggestions described here. I wish he hadn’t lost his original system, since that sounds like what I’d like to use.

--
* The game will start on the 13th day of the 8th month in 4709 AR. The only calendar I have goes up to 4708 AR, so I need to make the 4709 calendar.
« Last Edit: March 02, 2010, 11:43:10 AM by kenada »

kenada

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #47 on: March 03, 2010, 05:23:10 PM »
I finished off my page of tables. Now I just need to work on the calendar and weather, and then review the opening parts of the module.

One of the suggestions in that link above was to use markov chains to model the weather, but I only have the steady state vector, and brute forcing the probability matrix is not computationally feasible before Friday (or before the sun expands and consumes the earth).

kenada

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Re: Pathfinder RPG
« Reply #48 on: March 03, 2010, 11:40:55 PM »
After reading through the comments on the current PCCS entry at Paizo, I finally found out that its PFRPG replacement will be Pathfinder Chronicles Campaign Setting World Guide: The Inner Sea.

kenada

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #49 on: March 04, 2010, 01:51:01 PM »
I think I have a weather model I like, but temperature acts a bit wonky over the course of the day. I may need to make some adjustments.

According to the weather table, temperature should be 10 to 20 degrees lower at night. Right now I am calculating the weather four times per day: midnight, 6:00 AM, noon, 6:00 PM. Rather than apply a flat reduction at night, I am choosing a random modifier between 10 and 20 and scaling that by a certain value (-0.75, 0.35, 0.65, -0.25 respectively). This yielded the following set of temperatures during one summer:

Midnight83.96
6:00 AM90.56
Noon101.76
6:00 PM108.01
Midnight96.66
6:00 AM100.74
Noon123.09
6:00 PM114.73
Midnight97.46
6:00 AM101.31
Noon108.68
6:00 PM101.56

I don’t think 123.09 is ever reasonable for this kind of environment (temperate coastal).

kenada

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #50 on: March 04, 2010, 02:09:13 PM »
I stopped completely compensating for night-time cooling, and now the temperatures are more reasonable. 100+ days are much more rare now.

Edit: Gah! Now it is too cold. I need to rethink my approach.

Edit 2: I think I’ll bang out a program (probably Ruby so I can play with MacRuby) to do this tonight. Doing it in a spreadsheet sucks badly.
« Last Edit: March 04, 2010, 02:21:57 PM by kenada »

kenada

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #51 on: March 05, 2010, 10:06:34 AM »
I ended up using this generator to generate my weather, compensatingn for the shorter months by rerunning month-end weather for each of the months I generated for. It contains enough information that I should be able to map the AD&D weather into Pathfinder without too much trouble.

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #52 on: March 10, 2010, 03:47:36 PM »
I forgot to roll up the town’s magic item availability last week. Oops. Fortunately, we’re not a juncture where PCs can go shopping. (And to remind myself, I need to add light sources to my table of awesomeness.)

After this week, I don’t think I’ll be taking on additional players until we finish Council of Thieves.

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #53 on: March 15, 2010, 03:54:52 PM »
This is aimed at whatever the next campaign turns out to be (probably Kingmaker), but have you ever used one of those D&D personality quiz things to determine what kind of characters the PCs are playing? My inspiration is the olld Ultima games, which determined your class in a similar way.

Apparently, I am a CN Bar 2/Wiz 2. :P

Atreys

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #54 on: March 16, 2010, 10:06:57 AM »
This is aimed at whatever the next campaign turns out to be (probably Kingmaker), but have you ever used one of those D&D personality quiz things to determine what kind of characters the PCs are playing? My inspiration is the olld Ultima games, which determined your class in a similar way.

Apparently, I am a CN Bar 2/Wiz 2. :P
That was fun, I'm apparently Lawful Good Human Wizard (4th Level), but I already knew that. :)  Now to cook up a character with this information

BobChuck

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #55 on: March 16, 2010, 10:19:15 AM »
Ok, that survey is officially borked.

There's no wayAtreys is Lawful. That's insane. I don't think you are capable of playing a Lawful character.

I mean... look, it's nothing personal, but every single character I've ever seen you make has been, well, clinically insane with a side of wacky.

Measure Zero

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #56 on: March 16, 2010, 04:35:28 PM »
Chaotic Neutral Human Rogue (3rd Level)

Code: [Select]
Alignment:
Lawful Good ----- XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXX (13)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (-2)
Bard ------ (-2)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (-23)
Paladin --- (-23)
Ranger ---- XX (2)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXX (4)
Wizard ---- XX (2)

Measure Zero

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #57 on: March 16, 2010, 04:48:52 PM »
Ok, that survey is officially borked.

There's no wayAtreys is Lawful. That's insane. I don't think you are capable of playing a Lawful character.

I mean... look, it's nothing personal, but every single character I've ever seen you make has been, well, clinically insane with a side of wacky.
J playing a lawful character has nothing to do with whether or not he is lawful himself.

Measure Zero

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #58 on: March 16, 2010, 04:58:26 PM »
This is aimed at whatever the next campaign turns out to be (probably Kingmaker), but have you ever used one of those D&D personality quiz things to determine what kind of characters the PCs are playing? My inspiration is the olld Ultima games, which determined your class in a similar way.

Apparently, I am a CN Bar 2/Wiz 2. :P
Isn't this a build that someone actually used at one point?

Atreys

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #59 on: March 16, 2010, 05:58:34 PM »
Ok, that survey is officially borked.

There's no way Atreys is Lawful. That's insane. I don't think you are capable of playing a Lawful character.

I mean... look, it's nothing personal, but every single character I've ever seen you make has been, well, clinically insane with a side of wacky.
LOL!
Ya.  I agree with MeasureZero.  I might not be chaotic, even though I play that way in game.

Though from the stats below, it is apparent that I'm pretty evenly split among the 'lawfulness' and the 'good/neutral' spectrum.  I guess if I'm leaning good, that means I should be good, but the uniform distribution for the first category leaves me questioning the outcome a little.  It might be fun to play a lawful wizard, but I think I would have a bit more fun playing a NG one.

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXX (3)