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Author Topic: The Quasi-perpetual Pathfinder Thread  (Read 11378 times)

BobChuck

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #15 on: February 02, 2010, 11:20:05 AM »
Speaking of which...

Assuming Trevor plays a Cleric, that sets us up with an
Elf Wizard
Gnome Bard
Human Cleric (guessing here).

From what I've seen, Trevor is a "caster" type cleric person, as opposed to a "self buff and smash" type cleric person. I know my brother is a "caster" type bard, as opposed to a "self buff and smash" type bard.

So we've basically got lots and lots of spells, a good amount of healing, and solid negotiating skills.

We lack trap finding and wilderness stuff, but who knows how much we'll actually need that.

But we also have a big, glaring lack of meatshields/tanks/warriors/etc.

And it's entirely possible that our forth player will roll stats that just do not lend themselves to melee.

What are we gonna do about that?

kenada

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #16 on: February 02, 2010, 12:02:30 PM »
And the other two suggest that it does stop AoO.

It's unclear, still.

meh. your call. Odds are we'll only have one melee person anyways.

Still, I'm all for the "yes the cover stops AoOs". It helps the wizard (me) and provides extra tactical options, which is always fun.
I thought the third post was rather compelling, but so is this followup. Maybe someone should Ask Sagethe Kobold.


From what I've seen, Trevor is a "caster" type cleric person, as opposed to a "self buff and smash" type cleric person. I know my brother is a "caster" type bard, as opposed to a "self buff and smash" type bard.
He’s played melee clerics before. In my last 4e game, he played an avenger that we converted from a melee cleric, and he’s played the same in past 3.5e games.

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We lack trap finding and wilderness stuff, but who knows how much we'll actually need that.
Someone with a high Perception skill and training in Disable Device can handle traps. I think the first printing might have still had a rogue-only restriction for disabling magic traps, but the errata replaced that with only training in Disable Device being required.

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But we also have a big, glaring lack of meatshields/tanks/warriors/etc.

And it's entirely possible that our forth player will roll stats that just do not lend themselves to melee.

What are we gonna do about that?
I’m not going to do anything. The party is what it is, and it is up to them to deal with adversity as they encounter it.
« Last Edit: February 02, 2010, 12:08:17 PM by kenada »

kenada

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #17 on: February 04, 2010, 11:24:11 AM »
I finished reading the spells chapter last night. That was definitely a grind. Hopefully I can finish off the first part of Council of Thieves or maybe the Prestige Classes chapter.

It appears that most spells fall into one of the following categories:
  • Blocks scrying
  • Does damage
  • Kills instantly
  • Makes an illusion
  • Makes fog clouds
  • Polymorphs something
  • Provides a place to rest
  • Provides protection
  • Traps a creature or creatures
  • Is totally broken
  • Is worthless
« Last Edit: February 04, 2010, 11:26:54 AM by kenada »

BobChuck

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #18 on: February 05, 2010, 02:28:36 PM »
Alright, I'm going through and making the finishing touches to my character.

Invisible Castle Wealth Roll: 2d6*10/2+70 → 105

Traits: Diabolist Raised (not from Cheliax, but knows devil customs) and... I'm gonna have to go with Fast Talker. There's a dozen traits that could work, and getting a +2 to initiative or concentration would be lovely, but Fast Talker gets me a social class skill, which I have a feeling I will want.

While I wrap up my background (I swear I am going to finish writing this over the weekend), I've got a couple questions.

Living status:
A) currently living in the city, with a possible long term residence established?
B) recently arrived in the city, with intent on stay there but no real roots?
C) just walked through the gate / still traveling?

Party relations:
A) be formally organized as an official adventuring party, complete with charter?
B) know each other / someone else in the party, and willing to work with said person?
C) have no idea who any of these fools are or what they are all doing in this mysterious tavern?

kenada

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #19 on: February 05, 2010, 04:18:25 PM »
Alright, I'm going through and making the finishing touches to my character.

Invisible Castle Wealth Roll: 2d6*10/2+70 → 105
When using Invisible Castle, please link to the rolls. That’s kind of the point of the service. :P

Quote
Traits: Diabolist Raised (not from Cheliax, but knows devil customs) and...
I’m not allowing the traits from CoTPG to be modified or tweaked, so someone with Diabolist Raised must be from Cheliax because the purpose of these traits is to help characters fit in with the expectations and assumptions of the AP. If you want, I can comment more on this particular one once I have access to my copy of CoTPG.

Quote
I'm gonna have to go with Fast Talker. There's a dozen traits that could work, and getting a +2 to initiative or concentration would be lovely, but Fast Talker gets me a social class skill, which I have a feeling I will want.
Keep in mind that there are also traits in the Cheliax regional supplement. Another thing I would like to note is that there will be a Q&A session of sorts before the game actually begins to help people flesh out their backgrounds. Expect to be able to talk about how a particular trait defines your character. If people have problems answering these questions, I hope that everyone (including me and the other players) will be able to offer suggestions. However, a player who cannot or will not answer them is unwelcome to play. I hate to go there, but I don’t think any of us wants another Wrathgar incident.

You’ve said before that you were LG, so I’ll give you this important question to consider: “Why would a Lawful character act against the government?” An adequate answer to this question is all but mandatory for PCs to be Lawful. The AP provides suggestions for Lawful characters, so it is possible to be Lawful and participate.

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While I wrap up my background (I swear I am going to finish writing this over the weekend), I've got a couple questions.
A detailed background is less important than understanding your character’s motivations and how his traits define his identity. This should drive how you roleplay the character.

Quote
A) currently living in the city, with a possible long term residence established?
I expect most PCs to live in the city. Players will be assessed a fee every month of game time based on the type of lifestyle they maintain. This generally provides an appropriate level home and access to common goods below a certain value.

Quote
B) recently arrived in the city, with intent on stay there but no real roots?
C) just walked through the gate / still traveling?
These can work, but I expect such characters to be coming to the city for the expressed purpose of dealing with the government.

Quote
A) be formally organized as an official adventuring party, complete with charter?
There are no such things as adventuring parties, so no charter. The Pathfinder Society location in Westcrown is closed and has been for a while, so there will definitely be no official adventuring party in this AP. I don’t know how the Society fits into the big picture for this campaign setting, so I’ll refrain from commenting on how and if adventuring parties are regulated.

Quote
B) know each other / someone else in the party, and willing to work with said person?
It would be nice if some of the PCs had an existing relationship (e.g. childhood friends, neighbors, etc), but I’m not going to require it.

Quote
C) have no idea who any of these fools are or what they are all doing in this mysterious tavern?
I expect most of them not to know each other ahead of time. Obviously, this means they might not agree on how to accomplish a particular goal, which makes for more interesting roleplaying.

Edit: Clarified my comments on adventuring parties.
« Last Edit: February 05, 2010, 04:38:42 PM by kenada »

BobChuck

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #20 on: February 05, 2010, 04:49:17 PM »
Alright, I'm going through and making the finishing touches to my character.

Invisible Castle Wealth Roll: 2d6*10/2+70 → 105
When using Invisible Castle, please link to the rolls. That’s kind of the point of the service. :P
http://invisiblecastle.com/roller/view/2396367/

Quote
Quote
Traits: Diabolist Raised (not from Cheliax, but knows devil customs) and...
I’m not allowing the traits from CoTPG to be modified or tweaked, so someone with Diabolist Raised must be from Cheliax because the purpose of these traits is to help characters fit in with the expectations and assumptions of the AP. If you want, I can comment more on this particular one once I have access to my copy of CoTPG.

herm. okay. will think.

Quote
Quote
I'm gonna have to go with Fast Talker. There's a dozen traits that could work, and getting a +2 to initiative or concentration would be lovely, but Fast Talker gets me a social class skill, which I have a feeling I will want.
Keep in mind that there are also traits in the Cheliax regional supplement. Another thing I would like to note is that there will be a Q&A session of sorts before the game actually begins to help people flesh out their backgrounds. Expect to be able to talk about how a particular trait defines your character.

I do not know what this means. There are a half dozen equally valid possibilities. I picked this one because it offers a mechanical advantage that will let me actually, you know, participate meaningfully in roleplaying encounters.

Jaded, Reactionary, Focused Mind, Fast Talker, Rich Parents, and Suspicious are all equally possible, here.

Quote
If people have problems answering these questions, I hope that everyone (including me and the other players) will be able to offer suggestions. However, a player who cannot or will not answer them is unwelcome to play. I hate to go there, but I don’t think any of us wants another Wrathgar incident.

YAY! I'm an incident!

Quote
You’ve said before that you were LG, so I’ll give you this important question to consider: “Why would a Lawful character act against the government?” An adequate answer to this question is all but mandatory for PCs to be Lawful. The AP provides suggestions for Lawful characters, so it is possible to be Lawful and participate.

I got this answered on my "sheet" already:
"General Viewpoints of Importance: Strong distrust of Individual Authority Figures (belief in system)"
Also, he's got rather extensive negative experience with devils, and I'm sure the city stinks of them.

Quote
Quote
A) currently living in the city, with a possible long term residence established?
I expect most PCs to live in the city. Players will be assessed a fee every month of game time based on the type of lifestyle they maintain. This generally provides an appropriate level home and access to common goods below a certain value.

excellent. Again, pulling from what I've got so far:
"Residence: moderately run-down tower in potentially valuable location (current)"
"...Tired of the eternal plotting and disgusted with his families behavior, Selthas left and traveled south, where he eventually ended up in Cheliax. He hated (and still hates) the place; the nobles are just like his family, only more moronic and far more numerous. Still, an opportunity presented itself that was too good to pass up - he was able to acquire in a technically legal fashion the ownership of a moderately run-down tower that borders on a part of the city that is actually semi-respectable."

Quote
Quote
C) have no idea who any of these fools are or what they are all doing in this mysterious tavern?
I expect most of them not to know each other ahead of time. Obviously, this means they might not agree on how to accomplish a particular goal, which makes for more interesting roleplaying.
also excellent.

EDIT: I have reviewed what I can find of "Cheliax, Empire of Devils". What is the "church of Hell" that is mentioned in a couple different places?
« Last Edit: February 05, 2010, 04:54:39 PM by BobChuck »

kenada

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #21 on: February 05, 2010, 06:00:43 PM »
Quote
Quote
I'm gonna have to go with Fast Talker. There's a dozen traits that could work, and getting a +2 to initiative or concentration would be lovely, but Fast Talker gets me a social class skill, which I have a feeling I will want.
Keep in mind that there are also traits in the Cheliax regional supplement. Another thing I would like to note is that there will be a Q&A session of sorts before the game actually begins to help people flesh out their backgrounds. Expect to be able to talk about how a particular trait defines your character.
I do not know what this means. There are a half dozen equally valid possibilities. I picked this one because it offers a mechanical advantage that will let me actually, you know, participate meaningfully in roleplaying encounters.
Sorry for being unclear. What I was trying to suggest is that the Cheliax supplment provides more traits (including Social ones) that might be more useful/appropriate. I also wouldn’t worry too much about being a social butterfly.

Quote
Quote
You’ve said before that you were LG, so I’ll give you this important question to consider: “Why would a Lawful character act against the government?” An adequate answer to this question is all but mandatory for PCs to be Lawful. The AP provides suggestions for Lawful characters, so it is possible to be Lawful and participate.
I got this answered on my "sheet" already:
"General Viewpoints of Importance: Strong distrust of Individual Authority Figures (belief in system)"
The system says that what the PCs will being asked to do is unlawful. What I’m asking you to consider is how a lawful character can participate in an essentially unlawful group while remaining true to his alignment. There are ways to rationalize this, but a belief in the system would not be one of them. Let me know if you need help or want suggestions.

Quote
Also, he's got rather extensive negative experience with devils, and I'm sure the city stinks of them.
You would be surprised then. Cheliax is a pretty normal (if somewhat authoritarian) country. There are devils about, but those that interact with the population disguise themselves.

Quote
Quote
Quote
A) currently living in the city, with a possible long term residence established?
I expect most PCs to live in the city. Players will be assessed a fee every month of game time based on the type of lifestyle they maintain. This generally provides an appropriate level home and access to common goods below a certain value.
excellent. Again, pulling from what I've got so far:
"Residence: moderately run-down tower in potentially valuable location (current)"
"...Tired of the eternal plotting and disgusted with his families behavior, Selthas left and traveled south, where he eventually ended up in Cheliax. He hated (and still hates) the place; the nobles are just like his family, only more moronic and far more numerous. Still, an opportunity presented itself that was too good to pass up - he was able to acquire in a technically legal fashion the ownership of a moderately run-down tower that borders on a part of the city that is actually semi-respectable."
I’ll let you know later where you can find a tower like this in Westcrown.

Quote
EDIT: I have reviewed what I can find of "Cheliax, Empire of Devils". What is the "church of Hell" that is mentioned in a couple different places?
I believe it’s the official state religion of Cheliax. While many people participate in this religion, their worship is not always wholey sincere. Like people in the real world, some people just go through the motions, and some choose only the doctrines they agree with. Other religions are tolerated, but people who follow chaotic gods or devils (or maybe demons; I’ll have to look) other than Asmodeus are prompty executed.
« Last Edit: February 05, 2010, 06:08:49 PM by kenada »

BobChuck

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #22 on: February 05, 2010, 06:04:28 PM »
alright, that pretty much answers my questions.

yet more re-working ahead.

BobChuck

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #23 on: February 05, 2010, 06:12:18 PM »
Thanks for posting that over on the Paizo boards. I noticed that while working on my DM screen last night. There are an amazing number of rules and special cases in Pathfinder compared to 4e. It’s funny that in spite of the additional complexity, 4e combat is still slower to run than 3.5e (and presumably Pathfinder) combat.

I’m going to post my DM screen once I’ve finished it. I need to do some revision of the skill charts because the current ones are too verbose, which is keeping me from including the break item charts, lighting and visibility charts, and combat modifiers charts on the screen itself. I don’t have space for the knowledge skills chart either. :( WTB 5-panel DM screen.

Edit: This post suggests that even though the wizard has soft cover, it doesn’t really matter because melee attacks are unaffected by soft cover.

This topic has been addressed some more. I think my final interpretation would be "The ogre gets to attack the wizard without having to deal with cover because he has natural reach. If it were a guy with a longspear, he'd be dealing with cover and could not make the AoO."

kenada

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #24 on: February 06, 2010, 02:48:56 AM »
This topic has been addressed some more. I think my final interpretation would be "The ogre gets to attack the wizard without having to deal with cover because he has natural reach. If it were a guy with a longspear, he'd be dealing with cover and could not make the AoO."
The thing is that the rules say the following: “When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.” They don’t differentiate between natural reach and reach weapons.

Since we’re using the rules for ranged attacks to determine if the wizard has cover, I would rule that he does (have soft cover) and does not provoke an AoO. I’m also not swayed by appeals to realism (e.g. ‘the intermediate targets are moving around, so they don’t really provide cover’ ::)).

Edit: I plan on responding to some of your character creation questions in greater detail tomorrow. It’s late, and I need to get some sleep.

BobChuck

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #25 on: February 06, 2010, 02:31:06 PM »
mo complaints here; that helps me as the theoretical wizard in said example.

I like hte idea of natural reach getting around that, though. But that's just me.

kenada

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #26 on: February 06, 2010, 05:41:56 PM »
Diablolist Raised
After reading it over, this is definitely for native Cheliaxians who ‘understand’ how politics work in Cheliax.

Your Background
It sounds like you grew up in Nidal, which is definitely not a very nice place to be. It sounds like your family had ties to the Umbral Court.

Your Tower
Your tower is located in the southern part of Rego Crua in Parego Dospera. Rego Crua isn’t a particular nice place to be. For one, it’s where the slave trade takes place. However, it’s a great place to find a moderately run-down tower; and the buildings in the southern part are taller and cleaner, which is mostly likely due in part to its proximity to Parego Spera.

Towers aren’t cheap. Normally, a building of that size would be a bit pricy (100 gp/month), but since you found a moderately run-down one in a less-than-nice part of Westcrown, it only costs 90 gp/month. See PFRPG 405 (Wealthy Lifestyle) for more details.

Districts of Westcrown
See the Pathfinder RPG Wiki for information on the districts in Westcrown.
« Last Edit: February 06, 2010, 06:36:37 PM by kenada »

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #27 on: February 08, 2010, 06:56:47 PM »
<quote>So, it's rather annoying that Kenada and I are the only two people posting in this thread. My brother doesn't use forums... ever, really, and I suspect that Trevor is the same. So I don't really know what the solution is.<end quote>

Hey, I do occasionally read and post...

I was planning on (rolls permitting) playing a mage, but it seems that will be covered.
I would rather not play a cleric, but we'll see what I roll.  I'll give some thoughts on possible backgrounds later.

Trev


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Re: The Quasi-perpetual Pathfinder Thread
« Reply #28 on: February 08, 2010, 07:13:57 PM »
<quote>So, it's rather annoying that Kenada and I are the only two people posting in this thread. My brother doesn't use forums... ever, really, and I suspect that Trevor is the same. So I don't really know what the solution is.<end quote>

Hey, I do occasionally read and post...

I was planning on (rolls permitting) playing a mage, but it seems that will be covered.
I would rather not play a cleric, but we'll see what I roll.  I'll give some thoughts on possible backgrounds later.

Trev

kenada

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Re: The Quasi-perpetual Pathfinder Thread
« Reply #29 on: February 08, 2010, 08:01:58 PM »
I think the traits stuff will help people flesh out their backgrounds.

Remember, the details of what happened in your past are less important than how they shaped your character’s personality.