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Author Topic: Character backgrounds  (Read 1621 times)

Measure Zero

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Character backgrounds
« on: August 05, 2009, 02:43:21 PM »
Character history

You will, effectively, be playing two characters who share a body (perhaps more).  Your initial characters will start off in a more or less typical D&D world in a more or less typical D&D situation.  Before they reach 3rd level, things will change horribly.  Your characters will undergo a mind-shattering experience, and will be merged with a human living in a world with very little in the way of magic (I'll be using a map of Europe c. 100 BC, and we'll be starting in Italy somewhere south of the Rubicon, let's say at the end of a nasty slave rebellion).  Your second character can be a commoner, a slave, a professional soldier, or some kind of visiting foreigner, but nobles are Tieflings and Tieflings are nobles.  After this change, your first character's personality can exist in any state you want, from a distinct second personality to a merged one.  Something to decide on is how your character feels about these powers, and whether or not he or she wants to be rid of them.  The default goal of the campaign will probably involve separating the two personalities at some stage.  You can take a bonus (that makes sense in the context of your character's background) in line with the Forgotten Realms origins bonuses for having a reasonable character history.

Power source issues

What power source your character uses will be an important factor in role-playing.  Someone with the martial power source will seem like a super-athlete to most commoners, with an uncanny sort of confidence and movement.  Someone with the arcane power source will see the underlying threads of arcane power that permeate the world, and so give off a kind of crazy vibe in addition to a nimbus of magical energy (Warlocks have such a powerful nimbus that it grants them concealment when they move).  Someone with the divine power source may have a halo or mandala.  The primal power source might cause strange spiritual disturbances, or cause little elemental motes to float nearby.  No matter what, it will be painfully obvious to any normal person that you are more than a normal human.  Deciding exactly what manifests is up to you, but it should be interesting.  You will normally get a penalty to interactions with normal people when your powers are on display, but you could get some kind of small bonus (like +2 to a skill or an extra class skill) if the display you describe is cool enough.

If you want to turn off your powers and appear to be normal, it requires you to take a feat and imbue some kind of short ritual or item with the power to suppress your tells.  It could be something as intricate as a tattoo that binds your power if a single scratch is added to it, a holy symbol that denies you your power whenever it is covered, a cloak that hides your uncanny beauty, a poultice that masks your presence from common spirits, etc.  If your idea is cool enough, I may tack a small bonus onto your suppression feat.  Your second character will be entirely in control when you are suppressed.

Measure Zero

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Re: Character backgrounds
« Reply #1 on: August 05, 2009, 02:44:45 PM »
I'm including this for my own use later on.

BobChuck

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Re: Character backgrounds
« Reply #2 on: August 05, 2009, 02:56:53 PM »
I do not understand.

We have two characters. First is standard D&D level 3 character. i assume any race, and appropriate magic items.

Second is... Roman? Or roman-era human? ish?

I get the mechanics, but not the concept they are trying to represent.

Measure Zero

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Re: Character backgrounds
« Reply #3 on: August 05, 2009, 04:02:59 PM »
I do not understand.

We have two characters. First is standard D&D level 3 character. i assume any race, and appropriate magic items.

Second is... Roman? Or roman-era human? ish?

I get the mechanics, but not the concept they are trying to represent.
The first is a starting level adventurer.  The second is a late Roman republic era human.  By the time level 3 hits, the starting level adventurer will have something horrible happen to it, and become merged with the roman human.  The change will be a part of world-shattering events that your characters, as heroes with special power, will have to deal with one way or another.  One way of winning is to send every one of the intruders back to their own world, but it will be open-ended.  The Starlock of the group will be much like the others, but his or her changes will be a little different, resulting in some useful (to me) oracular powers and some useful (to the players) enchantment powers.  Otherwise the same situation applies to all of the characters.  I'm leaving off further details because I want to reveal them as part of the game.

BobChuck

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Re: Character backgrounds
« Reply #4 on: August 05, 2009, 04:12:36 PM »
aaaahhhh.... and we walk around with nifty glowing auras that make us seem like godlings... maybe we are godlings. hmm. interesting.

zombiemoses

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Re: Character backgrounds
« Reply #5 on: August 05, 2009, 08:57:38 PM »
hm this seems like an interesting idea and i already have a pretty good idea of what i want to play so let me know what you think.  In the first setting I want to be a Deva invoker, and then he will merge with a Jewish priest of the Mattathias family (Same family as Judah Maccabee, the warrior who fought the Greeks in Jerusalem.) and he is on a pilgrimage through the Roman republic visiting temples.  When the merge occurs people can faintly make out etherial wings that make him look like and angel on earth.  I'm still thinking of the background for the Deva but I kinda want the priest to share control.

Measure Zero

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Re: Character backgrounds
« Reply #6 on: August 05, 2009, 10:57:43 PM »
hm this seems like an interesting idea and i already have a pretty good idea of what i want to play so let me know what you think.  In the first setting I want to be a Deva invoker, and then he will merge with a Jewish priest of the Mattathias family (Same family as Judah Maccabee, the warrior who fought the Greeks in Jerusalem.) and he is on a pilgrimage through the Roman republic visiting temples.  When the merge occurs people can faintly make out etherial wings that make him look like and angel on earth.  I'm still thinking of the background for the Deva but I kinda want the priest to share control.
So this priest will look kind of like a deva after the merge, and have a faint glowy wing thing on his back?

zombiemoses

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Re: Character backgrounds
« Reply #7 on: August 06, 2009, 12:09:06 AM »
actually its more like he has a holy aura about him and more spiritual people are able to make out the wings

BobChuck

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Re: Character backgrounds
« Reply #8 on: August 06, 2009, 08:33:41 AM »
hm this seems like an interesting idea and i already have a pretty good idea of what i want to play so let me know what you think.  In the first setting I want to be a Deva invoker, and then he will merge with a Jewish priest of the Mattathias family (Same family as Judah Maccabee, the warrior who fought the Greeks in Jerusalem.) and he is on a pilgrimage through the Roman republic visiting temples.  When the merge occurs people can faintly make out etherial wings that make him look like and angel on earth.  I'm still thinking of the background for the Deva but I kinda want the priest to share control.

My eyes. MY EYES! ITS A WALL OF TEXT MONSTER! RUN!

Punctuation and Grammar are important. I'm not perfect, and I make mistakes in my posts all the time. But they are still easy to read. Your post was... less so.

no offense. :)

I'm not exactly sure what you are trying to say; the lack of first letter capitals and newlines makes it difficult to read. Let me see if I can translate:

"Hmm. This seems like an interesting idea. I have a pretty good idea of what I want to play so let me know what you think.
In the first setting I want to be a Deva invoker, and he will merge with a Jewish priest of the Mattathias family (Same family as Judah Maccabee, the warrior who fought the Greeks in Jerusalem).
He (second character) is on a pilgrimage through the Roman republic visiting temples. When the merge occurs people can faintly make out ethereal wings that make him look like an angel on earth.
I'm still thinking of the background for the Deva but I kinda want the priest to share control."

Ah. Interesting. I actually really like that idea. It inspires me to push myself, to try to come up with something just as good (or BETTER!) to match. I want to use something from my old "Magic in the Ancient World" course, I'm just not sure what.

Measure Zero

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Re: Character backgrounds
« Reply #9 on: August 06, 2009, 10:47:15 AM »
Maybe I wasn't entirely clear about it, but there will be nothing subtle about these auras.  You may still be able to use stealth, but anyone who gets a good look at your character will know that something is very wrong.  If you take the suppression feat, then the auras will become subtle when you have it active, but you won't have access to most of your character's powers at that point.  If you choose a nonhuman race, it will change the way your character appears, especially when you are not suppressed.

zombiemoses

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Re: Character backgrounds
« Reply #10 on: August 06, 2009, 11:32:21 AM »
haha ok the wings are apparent to everyone. i get it now.

Measure Zero

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Re: Character backgrounds
« Reply #11 on: August 08, 2009, 10:59:36 AM »
So, does anyone else have any idea what sort of character to play?  I'm going to design "guest" PCs  to fill out the group and it would be helpful to know what I needed to make.

BobChuck

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Re: Character backgrounds
« Reply #12 on: August 10, 2009, 09:12:34 AM »
well, I am going Warlock. I do not know what kind yet. I'm also not entirely sure what my second char will be.

So we need a meatshield.

Looking for One Tank to run Tabletop then Good To Go. :)

Measure Zero

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Re: Character backgrounds
« Reply #13 on: August 10, 2009, 03:27:38 PM »
So we can get started earlier, since some of the people I've asked about joining the game haven't gotten back to me, I'd like to propose something.  I really don't think that D&D 4 works so well with just three PCs; the range I think works best is four to six.  Given that, I think we should round out the group with a few extra characters.  However, I do not want to run DMPCs, because I will have my hands full with the monsters when combat time rolls around.  What I would like to propose is that we have a few extra PCs in the group, played by players instead of me.  They could either be stripped down helpers, with power on the same level as character-class NPCs, or full PCs that could potentially be taken over by guests or taken over if one of you gets tired of whatever character you are playing.  The extra characters could be rotated around the table and leveled up however you want, but they would need to have distinct personalities for role-playing encounters.  I have the first adventure mostly planned out, and I will work on these characters as soon as I hear from Randy about what character class he wants to play.  Certain character setups (bow ranger, shield fighter, range cleric, etc.) lend themselves very well to this kind of arrangement due to their low levels of complexity, and the characters can be traded around, so I don't foresee there being an issue with this slowing down play too much.  Please let me know what you think.

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Re: Character backgrounds
« Reply #14 on: August 10, 2009, 06:41:10 PM »
So we can get started earlier, since some of the people I've asked about joining the game haven't gotten back to me, I'd like to propose something.
Sorry about that. :( I meant to post something over the weekend, but I was in a major funk for most of it. I don’t think I want to do a Druid, but I haven’t decided yet between Invoker or Wizard. The amount of stuff people have posted is … overwhelming.

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I really don't think that D&D 4 works so well with just three PCs; the range I think works best is four to six.
The PvP/PA podcasts started out with three characters and seem to work pretty well. Encounter design probably gets more “interesting” since you won’t have all of the roles covered (unless you allow hybrid* classes) and fewer people.

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Given that, I think we should round out the group with a few extra characters. However, I do not want to run DMPCs, because I will have my hands full with the monsters when combat time rolls around.
DMPCs suck to run. they also mess up role-playing because they either take a back seat outside of combat or the DM ends up talking to himself.

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Please let me know what you think.
I’ll post my stuff up tonight, I swear!

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* They’re a PHB3 thing that D&D Insider subscribers have access to. I can get you a copy of the PDF if you want it. It’s more flexible than multi-classing feats, but there’s a good chance of making a terrible class combination.