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Author Topic: Why The Swordsage is Not Overpowered  (Read 8990 times)

Atreys

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Re: Why The Swordsage is Not Overpowered
« Reply #15 on: April 04, 2008, 11:25:38 AM »
wizards are THE overpowered class in d&d, hands down
That's crazy talk.
in other words, shut the fuck up.
That's crazy talk.

What's with this crazy talk?
« Last Edit: April 04, 2008, 11:55:30 AM by Atreys »

Eldmor

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Re: Why The Swordsage is Not Overpowered
« Reply #16 on: April 04, 2008, 01:42:37 PM »
Here's why: I don't like the charm combo spam of Exalted combat, and it seems like BoNS system is tilted far in that direction.
Because full-attacking every round is really exciting for the melee.  ::)
In fact; using ToB:Bo9S Strikes I am reducing the number of dice rolled and giving variety to a facet of the medieval-fantasy RPG that has typically always been sit in melee and full attack. Here's how a normal round of opening combat for my Warforged Siegemaster goes:

As a swift action I put up my minor and major auras. I also start my combat stance. (All of these are passive bonuses to people. Usually it's Motivate Endurance, Motivate Attack, and Leading the Charge for a very offensive opening.) Then as my full-round I charge into melee with any of an assortment of weapons I have.
Next round; I stay in melee and strike with Stone Vice to keep the enemy in range or Stone Bones to increase my tankability.
If the enemy is close to death I use Tactical Strike so melee has some mobility after downing one foe.

I don't have very many maneuvers at a time (4) but I sill have options when I run out. Versatility in your specialization is key for fun. Otherwise it's the same combat over and over.

wizards are THE overpowered class in d&d, hands down
That's crazy talk.
I can't handle this relationship anymore. I've made a mix-tape about my feelings with songs such as:
"Sleep, Sleep, Sleep",
"One-Shot Dragon",
"My Familiar is a Killer",
and "My Spells Replace You".

Measure Zero

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Re: Why The Swordsage is Not Overpowered
« Reply #17 on: April 04, 2008, 02:04:22 PM »
Here's why: I don't like the charm combo spam of Exalted combat, and it seems like BoNS system is tilted far in that direction.
Because full-attacking every round is really exciting for the melee.  ::)
In fact; using ToB:Bo9S Strikes I am reducing the number of dice rolled and giving variety to a facet of the medieval-fantasy RPG that has typically always been sit in melee and full attack. Here's how a normal round of opening combat for my Warforged Siegemaster goes:

As a swift action I put up my minor and major auras. I also start my combat stance. (All of these are passive bonuses to people. Usually it's Motivate Endurance, Motivate Attack, and Leading the Charge for a very offensive opening.) Then as my full-round I charge into melee with any of an assortment of weapons I have.
Next round; I stay in melee and strike with Stone Vice to keep the enemy in range or Stone Bones to increase my tankability.
If the enemy is close to death I use Tactical Strike so melee has some mobility after downing one foe.

I don't have very many maneuvers at a time (4) but I sill have options when I run out. Versatility in your specialization is key for fun. Otherwise it's the same combat over and over.
You are setting up a false dichotomy.  There are other solutions to the boringness of melee besides charm-spam.  Just because melee classes suck doesn't mean I have to like the BoNS/Exalted system for "fixing" them.  It's not just about rolling dice, either.

Eldmor

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Re: Why The Swordsage is Not Overpowered
« Reply #18 on: April 04, 2008, 02:24:34 PM »
Difference of opinion. I feel the Tome of Battle significantly upped the fun of melee classes with a little Wuxia spice. Before Tome of Battle, I wouldn't touch melee classes with a telescopic pole because they were plagued with repetition and I would instead play skirmishers or casters since they have some options besides weapon and armor choice. Now with them having options, front-liners have just as many choices.
Then there's Fourth Edition aka The Great Equalizer. Everyone has /day, /encounter, and /will. There's no direct translation of Swordsage into it but the Rogue is now a proper skirmisher and a good substitution for now.

SylvanPrincess

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Re: Why The Swordsage is Not Overpowered
« Reply #19 on: April 29, 2010, 12:45:20 PM »
It also prevents the dreaded Spellcaster Narcolepsy.

"Oh crap I'm out of spells. Time to set up camp."
"It's 14 bells!"
"I had to use a little bit more than usual."
"You set ablaze to all the 'suspicious shrubbery' along the road."
"It attacked me first, I swear."

hey all! the group i play with has worked together to come up with a mana points/mana die system that is actually really effective (though it makes spell casters MORE powerful...but you be the judge)

first off, the mana die that  a class gets is based off its highest spell level +2(maxing at 10 except for sorc).   therefore, a bard would get a d8 MD, a druid, wizard or cleric get a d10, an assassin would get a d6, etc, with the sorcerer receiving a d12. you add whatever governs your magic to the MD to determine your mana points per level (just like hit points).

a wizard with an INT of 18 when it levels get d10 + 4(int mod)

now the way that spell cost is broken up is this (spell level + previous spells cost):
0 level = 1 mana point
1st = 2mp
2nd = 4mp
3rd = 7mp
4th = 11mp
5th = 16mp
6th= 22mp
7th= 29mp
8th= 37mp
9th= 48mp

metamagic feats change things too.  work up the scale till you hit the appropriate mana total. a maximized lightning bolt is cast as 3 levels higher? spend mana for a 6th level spell. My current DM has a different method for calculating metamagic feats within this system, but i forget it lol :P

thoughts?

BobChuck

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Re: Why The Swordsage is Not Overpowered
« Reply #20 on: April 29, 2010, 03:18:10 PM »
You are replying to a post that is two years old and stored in the "archives" section of the forums.

Make a new topic, and maybe you will get some actual replies.

EDIT: okay, the tone of my post is slightly more hostile than I intended. That said, replying to a two year old post with something that is off topic in the first place is bad.
« Last Edit: April 29, 2010, 03:41:49 PM by BobChuck »

kenada

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Re: Why The Swordsage is Not Overpowered
« Reply #21 on: April 29, 2010, 03:38:23 PM »
I would move this to the D&D forum to give it more exposure, but my super cow powers don’t extend to the archive forums. :(

SylvanPrincess

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Re: Why The Swordsage is Not Overpowered
« Reply #22 on: April 29, 2010, 05:54:32 PM »
lol apologies. it came up on a google search, and i replied lol! said it was more than thiry days old, but i didnt look at exactly HOW old it really was lol

Measure Zero

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Re: Why The Swordsage is Not Overpowered
« Reply #23 on: April 29, 2010, 11:01:19 PM »
THWED, I COMMAND YOU: WISE FWOM YO GWAVE

http://www.youtube.com/watch?v=10p5CMaFYGo

Atreys

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Re: Why The Swordsage is Not Overpowered
« Reply #24 on: May 01, 2010, 11:19:07 PM »
awesome.  It's like this thread just said "I like turtles" at some sort of event where you dress up and are interviewed form some reason.