Here's why: I don't like the charm combo spam of Exalted combat, and it seems like BoNS system is tilted far in that direction.
Because full-attacking every round is really exciting for the melee.

In fact; using ToB:Bo9S Strikes I am
reducing the number of dice rolled and giving variety to a facet of the medieval-fantasy RPG that has typically always been sit in melee and full attack. Here's how a normal round of opening combat for my Warforged Siegemaster goes:
As a swift action I put up my minor and major auras. I also start my combat stance. (All of these are passive bonuses to people. Usually it's Motivate Endurance, Motivate Attack, and Leading the Charge for a very offensive opening.) Then as my full-round I charge into melee with any of an assortment of weapons I have.
Next round; I stay in melee and strike with Stone Vice to keep the enemy in range or Stone Bones to increase my tankability.
If the enemy is close to death I use Tactical Strike so melee has some mobility after downing one foe.
I don't have very many maneuvers at a time (4) but I sill have options when I run out. Versatility in your specialization is key for fun. Otherwise it's the same combat over and over.
wizards are THE overpowered class in d&d, hands down
That's crazy talk.
I can't handle this relationship anymore. I've made a mix-tape about my feelings with songs such as:
"Sleep, Sleep, Sleep",
"One-Shot Dragon",
"My Familiar is a Killer",
and "My Spells Replace You".