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Author Topic: Session on 3/15  (Read 2306 times)

Eldmor

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Re: Session on 3/15
« Reply #15 on: March 19, 2008, 03:00:10 AM »
but 4e includes warforged in the base game.

Why, I have no idea, but they do.
Because Eberron > Forgotten Realms. Yes, I said it.
As a note; they'll only be in the Monster Manual as an optional race just like gnomes, changelings, shifters, and kalashtar.

kenada

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Re: Session on 3/15
« Reply #16 on: March 19, 2008, 06:24:58 PM »
How is it better? Both settings have way too many books (i.e. >1). Having only one book to buy (and special guides just for players) is what made Ptolus so appealing. It’s a shame that it went out of print.

Eldmor

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Re: Session on 3/15
« Reply #17 on: March 19, 2008, 11:45:41 PM »
Both settings have way too many books (i.e. >1).
The idea of selling 4000 page books doesn't appeal to suppliers or consumers. There are multiple books for a setting in case you don't want to incorporate certain aspects of the setting in your version. If your entire Eberron campaign is based in Sharn; it might be a good idea to buy Sharn: City of Towers. Don't want to focus on the more experimental magics in the plane? Don't buy Magic of Eberron.
(and special guides just for players)
Player's Guide to Eberron. The regular campaign book slimmed to just what a player needs, plus more material focusing on them instead of the setting.
How is it better?
It uses magic in a very unique way unlike other settings. It's more common, but less prevalent. Almost a magepunk setting. Technology is implemented through mainly magic and elementals instead of electricity or combustion.
The setting makes level progression sane as you are compared to your encounters. High-level in Eberron is pretty much Lv6 and up. Lv12 and you're truly epic and can reliably challenge leaders of entire city-states. This is kept in check by there being an entire bureaucratic system across the land. Laws matter, and Mister Chaotic Stupid will likely get his character jailed on the first session instead of being smitten by the DM in the sky.

kenada

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Re: Session on 3/15
« Reply #18 on: March 20, 2008, 08:39:35 PM »
Both settings have way too many books (i.e. >1).
The idea of selling 4000 page books doesn't appeal to suppliers or consumers.
Ptolus was only 800–900 pages. It also comes with a CD-ROM of supplemental material. Unfortunately, it’s only available as a PDF now. :(

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There are multiple books for a setting in case you don't want to incorporate certain aspects of the setting in your version. If your entire Eberron campaign is based in Sharn; it might be a good idea to buy Sharn: City of Towers. Don't want to focus on the more experimental magics in the plane? Don't buy Magic of Eberron.
Yeah, but I would have to lug the damned things around. :P :(

Quote
(and special guides just for players)
Player's Guide to Eberron. The regular campaign book slimmed to just what a player needs, plus more material focusing on them instead of the setting.
The Ptolus one is available online for free or can be purchased in packs of five for half the price of the Eberon one.
 
Quote
How is it better?
It uses magic in a very unique way unlike other settings. It's more common, but less prevalent. Almost a magepunk setting. Technology is implemented through mainly magic and elementals instead of electricity or combustion.
The setting makes level progression sane as you are compared to your encounters. High-level in Eberron is pretty much Lv6 and up. Lv12 and you're truly epic and can reliably challenge leaders of entire city-states. This is kept in check by there being an entire bureaucratic system across the land. Laws matter, and Mister Chaotic Stupid will likely get his character jailed on the first session instead of being smitten by the DM in the sky.
That’s definitely more interesting than Fâerun.
« Last Edit: March 20, 2008, 08:41:12 PM by kenada »

Eldmor

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Re: Session on 3/15
« Reply #19 on: March 21, 2008, 12:22:42 AM »
That’s definitely more interesting than Fâerun.
The only thing FR had going for it was a fan-base... consisting of people that read the novels and played the games. This lead to the horrible archetype of the Drizz't Clone, which I was unknowingly submitted to two of my first time as a DM. Then those people never played D&D again because it wasn't "OMGLOLZ DRIZZ'TFANSERVACE".
Since it is worth mentioning, the RPGA campaign for 4th will be Living Forgotten Realms. They seem to be beating the proverbial undead horse, in my opinion. A campaign setting needs to bite the bullet when you need a Ragnarök to get some new plot hooks.

kenada

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Re: Session on 3/15
« Reply #20 on: March 21, 2008, 07:34:01 AM »
A campaign setting needs to bite the bullet when you need a Ragnarök to get some new plot hooks.
???