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Author Topic: Chapter 1: The Gunpowder Plot  (Read 1566 times)

Eldmor

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Chapter 1: The Gunpowder Plot
« on: March 02, 2008, 02:15:35 PM »
After acquiring your shiny, new headbands, you arrive at the southern city gate early evening. Ina is there with another packet and hands it over to you. "Hope you can handle it!" she says with a grin. Inside is a pamphlet and the same badly written note from the last parcel.

Team: 14
Mission Rank: B
Mission Danger: Definite confrontation with non-shinobi individuals.
Mission Time: As it is deemed permitted.
Mission Force: Lethal, with capture of higher-ups a secondary objective.
Team 14, as was described in your report by your chunin, these highwaymen are using a developing source of firearm potential, black powder. The lethality of these devices threatens the village in even the poorest of shots, so their base of production must be destroyed. A scouting team found a cave guarded by men wearing the same furs as the ones Kita brought in from cleanup. Your objectives in order of priority are:
~Disable their black powder operation.
~Elimination of bandits.
~Custody of higher-ups.
~Possession of schematics, formula, or tools used in their operation.
Use stealth and your ninja-coms to your advantage in his mission to ensure success.
Signed: Councilman Undeta
« Last Edit: March 03, 2008, 05:05:34 AM by Eldmor »

OnnaOtaku

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Re: Chapter 1: The Gunpowder Plot
« Reply #1 on: March 06, 2008, 10:53:43 PM »
"Wow, our first B-ranked mission. Akira, Hiya, do either of you have a gane plan for this mission? "

kenada

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Re: Chapter 1: The Gunpowder Plot
« Reply #2 on: March 08, 2008, 12:05:31 PM »
Well, I was planning on bringing my new gear along and being careful. We should probably sneak over to their caves and find out what they’re up to.

OnnaOtaku

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Re: Chapter 1: The Gunpowder Plot
« Reply #3 on: March 10, 2008, 04:26:55 PM »
"Good plan, Akira. Let's get to that cave, but be on your guard. This mission is B-ranked for good reason."

Spot Check (1d20+3=6)

As Team 14 sneaks up on the caves, Tsubaki sees a campfire with two small fallen trees next to it with a man geting up to stoke the fire every few minutes.

Move Silently Check (1d20+1=10)

The man knows something is nearby, but he's not going to check it out, luckily for them.

kenada

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Re: Chapter 1: The Gunpowder Plot
« Reply #4 on: March 20, 2008, 08:43:28 PM »
Move Silently to avoid detection by the bad guys (1d20-1=15)

Akira remains quiet as they approach the camp. The guard doesn’t seem to notice him, but he’s staring blankly in Akira’s direction.

Eldmor

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Re: Chapter 1: The Gunpowder Plot
« Reply #5 on: March 21, 2008, 12:33:09 AM »
Hiya clicks his ninja-com and whispers, "I can take him out."
Move Silently / Hide (1d20+9=11, 1d20+9=25)
The constant crackle of the fire obscures his footprints as he eases his away to the back of the guard. You see Hiya pull a glint of metal in the shadows and circumvent the neck of the guard. He is then left propped up on the bench.
"Let's move now."

OnnaOtaku

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Re: Chapter 1: The Gunpowder Plot
« Reply #6 on: March 26, 2008, 08:30:41 PM »
Team 14 continues to sneak up on the cave.

Spot Check (1d20+3=11)

Listen Check (1d20+3=15)

Tsubaki sees 2 figures further in the cave, with a torch on either side of the walls. The torches are 40' away and the baddies are 50' away. She can hear people talking but can't make out what they're saying. Tsubaki clicks her ninja-com and whispers, "Looks like we found our bandits. Can either of you hear what they're saying?"

Eldmor

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Re: Chapter 1: The Gunpowder Plot
« Reply #7 on: March 26, 2008, 08:40:59 PM »
"Looks like we found our bandits. Can either of you hear what they're saying?"
"They're talking about how they lost some 'product' and a shipment of security devices. No doubt talking about the guns and the coms. Akira, would you mind catching them off guard?"
Listen (1d20=20)