"
Yes, in fact you are on time. Whatever you're using, keep using it. Unless it's drugs. Those are bad." Ina says light-heartedly.
"
As you can see, this is the third member of your squad. His name is Hiya and he's from Sunagakure on part of an exchange to improve relations between the hidden shinobi villages. The last thing we need is tension leading up to another war."
"
It's a pleasure to meet you, Akira." Hiya says politely.
"
The reason you're at this training ground is for me to measure your ability at combat as a team. We'll be playing out an ambush situation with live combat. I will be your target, although I will be pulling all my punches. Can't gauge a dead team. Feel free to use lethal force against me; we have an able med-nin handy and I have some medical supplies in my backpack. You will have ten minutes of prep time in this training ground and I will then return and give the starting signal. Are we clear?"
"
Crystal." Hiya says matter-of-factly. He puts his hands behind his back and it comes to your attention he has
3! belt pouches on, two shuriken holsters on his thighs, and some sort of blade hidden in the spine of his clothing.
[A diagram of the training ground is attached. Brown stick figures are straw dummies. Gray line with X's is the barbed fence. It marks the boundary for the test, along with the grass-line. Post anything you'll do to prepare and tell me exactly where you'll be when Ina Kita gives the signal. She will start at a random point along the grass-line. Initiative will be rolled by me. Be sure to list your current hp, chakra, and anything else important at the beginning of a post for convenience.]
[We will be using a variation of the d20M nonlethal damage rules. You will accumulate non-lethal damage as in D&D and will fall unconscious when it is equal to your remaining hp, but if you ever take non-lethal damage that hits your massive damage threshold, make a DC10+amount of damage over massive Fort save or immediately fall unconscious.]
[The fence is 10 feet tall, has 8 hp per 5' square, and hardness of 6. When touched, a +4 attack is made at you with a damage of 1d4 piercing. Provides 1/4 cover. The straw dummy has 50 hp, a hardness of 3, and provides half cover.]
[Thanks for reading all the crunch.

]