Here's a summary of each character that has been stated up. I found the contrast between the werewolf and the first vampire particularaly amusing.
Party
James Mackintosh, Werewolf 1 (Ithaeur): Init +2, Spd 30 ft; Hp 44, Def 14, touch 14, flat-footed 12; SV Fort +7, Ref +3, Will +2; Atk +9 melee (1d3+5 / 20, unarmed strike), crushing blow (+4 damage, 1 essence, 1 minute), Essence 13.
Beast Form: Hp 48, Def 15, Attk +9 melee (2d6+7 / 20, bite).
Hybrid Form: Hp 52, Def 15, Attk +11 (1d8+10 / 20, bite) or +11 (1d4+7 / 20, claw).
Notes: This character needs absolutely no help or advice.
Name, Vampire 1 (Daeva): Init +3, Spd 30 ft; Hp 39, Def 16, touch 16, flat-footed 13; SV Fort +8, Ref +7, Will -1; Atk +6 ranged (2d4+0 / 20, pistol) or +6 ranged (2d8+0 / 20, shotgun), Diplomacy +13, Bluff +13, Awe (additional +5 on social rolls, 1 vitae), Vitae 14.
Notes: This character needs only one piece of advice: don't let people shoot you.
Name, Vampire 1 (Mekhet): Init +5, Spd 30 ft; Hp 30, Def 18, touch 18, flat-footed 13; SV Fort +6, Ref +9, Will +3; Atk +8 ranged (2d8+0 / 20, hunting rifle), excellent stealth and infiltration skills, Touch of Shadow (object mentally concealed from all unless specifically physically searched for), Vitae 12.
Notes: This character needs a cooler gun. Of course, simply giving away a normal gun wouldn’t be nearly entertaining enough.
Devlin Hast, Mage 1 (Theurge): Init +2, Spd 30 ft; Hp 11, Def 13, touch 13, flat-footed 11; SV Fort +0, Ref +3, Will +8; Atk +2 melee touch or +4 ranged touch, spellcraft +8, heal +16, skilled with enhancing spells, very skilled with healing spells, Components 110.
Notes: This character has a great deal of potential. Enhancing weapons (and bites) and healing wounds will be of great use.
Name, Mage 1 (unknown): Init +2, Spd 30 ft; Hp 27, Def 13, touch 13, flat-footed 11; SV Fort +4, Ref +1, Will +4; Atk +4 ranged (2d4 / 20, pistol), spellcraft +18, excellent academics skills, Components 110.
Notes: this character has a great deal of destructive potential. She needs to pick a sub-type, however.
Name, Demon 1 (Scourge): Notes: Thomas needs to finish this character. Skills are not spent, the “Battle Claws” power isn’t listed among weapons, Defense need to be calculated, and “Helpful Guy” is not a legitimate power.
K.C. Reynolds, Awakened 1: Init +3, Spd 30 ft; Hp 26, Def 15, touch 15, flat-footed 12; SV Fort +2, Ref +4, Will +6; Atk +6 ranged (2d4 / 20, pistol), +6 ranged (2d8 / 20, shotgun), very well-rounded and versatile.
Notes: Awakened have a number of abilities, but they lack focus. This char needs to pick something to be really good at.