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Author Topic: A Game of Thrones  (Read 1325 times)

World Builder

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A Game of Thrones
« on: September 20, 2007, 06:26:16 PM »
Does anyone here play the board game: "A Game of Thrones"?

Clayton

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Re: A Game of Thrones
« Reply #1 on: September 20, 2007, 06:32:31 PM »
I haven't played it yet, but I'd be willing to giving it a try sometime. Unfortunately, the ~3hr length means the only opportunity I'll have is at CABS since I'll probably be running D&D/d20 on Saturdays.

World Builder

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Re: A Game of Thrones
« Reply #2 on: September 20, 2007, 06:58:54 PM »
yeah, the length of game time can get rather frustrating. Luckily, the Storm of Swords expansion has another version of the game, which in my experience tends to go much quicker than the full version.

Of course, it's good to play the full version at least once to get used to the game before switching over to the alternative rules.

Clayton

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Re: A Game of Thrones
« Reply #3 on: September 20, 2007, 08:40:58 PM »
While I'm no fan of how long the game takes, I do like this game.  Does speeding it up with new rules remove much of the strategy and negotiation that gives the game its character?

World Builder

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Re: A Game of Thrones
« Reply #4 on: September 20, 2007, 09:34:17 PM »
The Storm of Swords expansion changes the style of the game, but not the feel of the game. Your strategy has to shift slightly because having a lot of power tokens handy is even more important to winning this time around. Negotiations take on a new meaning as well, since the expansion gives you leader tokens which can be captured by your enemies. You have to enter hostage negotiations to get your leader back before the Execution card comes up, after which the leader token is unavailable (when my friends and I play, if your leader is executed you also lose his or her House Card -- but that might be a house rule. Can't remember off hand.)

Additionally, there's new Strategy cards which you select at the beginning of each turn. These give you bonuses to pursuing a particular goal, such as conquering territory, holding territory, manuevering troops, securing and rescuing hostages, possessing key sites, forging alliances, and supporting allies -- though the Support Allies card is only available in the full version of the game. Forging Alliances is an interesting card to play; it lets you gain some extra abilities or units based on ally cards from either House Tyrell (who are unavailable to players in this version of the game), House Arryn, House Frey, and mercenaries. Ally bonuses include extra troops, extra supplylines, the ability to cross otherwise uncrossable borders (Weather comes into play with the new rules, so that rivers crosses are occasionally flooded and inaccessible), gaining additional leader tokens, and a variety of others. You can solidfy your alliance by possessing three cards from one of the four Ally decks; but you have to watch out for your opponents buying off your allies and causing them to betray you.

I think that pretty much covers all the changes with the new rules. The reason it seems to move quicker is that there are more ways to win than just hold key territories. You have to earn a total of 8 Claim Westeros Points, which can be picked up by holding major cities, by following certain strategies, by winning over allies, and by tossing lots of power tokens around and just buying your way to the top.

Clayton.

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Re: A Game of Thrones
« Reply #5 on: September 28, 2007, 12:16:42 PM »
Also, if anyone is interested in playing this evening, send me  a message before 5PM. We have four players right now and have room for two more in a full game.

Clayton

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Re: A Game of Thrones
« Reply #6 on: September 29, 2007, 09:55:52 AM »
Hey,

   I have only really played the card game a bit, but want to learn to play the board game.  If somebody wants to show me how I would definitely be into playing.