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Author Topic: New Exalted Game  (Read 5395 times)

World Builder

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New Exalted Game
« on: September 20, 2007, 06:21:16 PM »
Hey everyone,

I emailed Michael today about possibly running an Exalted game. Thought I should announce it on the forum too. I've run two Exalted games in the past, both Solar-focused and 2nd Edition, and also played a First Edition and Second edition game myself.

This game will use the 2nd Edition. I'm leaning toward a Solar-focused game, but if anyone is interested in playing as a Lunar we could work that in. (I know one of my housemates is). Beyond that, I'd like to get some player input on what sort of story to run with. A major problem I had with my old gaming group is that our Circle didn't have much cohension. So I'd like to work with any interested players on setting up a few key details of the initial story. Initially, I'd like to keep it localised to a single area of Creation: The North, the Scavenger Lands, the West, etc., and have a mutual goal that keeps the Circle together. Not sure how this group tends to handle such things, but I think a character creation session would be useful. We never tried it in my own group; everyone just made their character independently with loose Storyteller supervision. Which worked, in a way, but our Circle was always disfunctional as a result.

As far as books are concerned, I don't currently own a hardcopy of any of the Exalted books. My old co-Storyteller ended up with the group's set when we parted ways. However, I do have all the Exalted books, first and second edition, in PDF format -- with the exception of the latest, "Compass of Terrestrial Direction: the West." I'm sure hard copies will be handy, but I'll also toss my books onto a flashdrive and carry the set with me.

If anyone's interested, let me know. I should be at the meeting on Saturday.

Clayton

World Builder

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Re: New Exalted Game
« Reply #1 on: September 20, 2007, 07:02:17 PM »
Also, I'd be interested to know who the group ran Exalted games in the past. I'll look around the forum, but any extra information would be appreciated.

Clayton

kenada

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Re: New Exalted Game
« Reply #2 on: September 20, 2007, 07:52:55 PM »
I ran Exalted a bit during the summer (and so did Rob). I'm not sure how helpful I would be since one of the reasons I switched gears to D&D was that I wasn't very familiar with the rules. It didn't help that the organization of the books sucked. :(

World Builder

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Re: New Exalted Game
« Reply #3 on: September 20, 2007, 08:01:59 PM »
It didn't help that the organization of the books sucked. :(

Yeah, that's certainly a problem at times. Second edition has its quirk, but its an improvement over the first edition. Ever see the 1st Edition Player's Guide? The thing didn't even come with an index.

Regardless, I know the rules well, and more or less where to find a bit of information despite tricky organization. So that's not a major issue.

I'm more interested in finding out what sort of playing style the group is most comfortable with, if the such a style exists. Exalted, or otherwise really.

Clayton

kenada

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Re: New Exalted Game
« Reply #4 on: September 20, 2007, 08:22:01 PM »
No index? Ouch. :o

In the past, the group had a bias towards role-playing/storytelling focused games. However, the group was only about 5-9 people at the time, so there was only one game being run at a time: Mage, then World of Warkness, then Mage, then Unknown Armies, then Exalted (with the occasional Dogs in the Vineyard and Paranoia).

World Builder

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Re: New Exalted Game
« Reply #5 on: September 20, 2007, 08:28:48 PM »
Good to hear you're more focused on the RP-ing. My old group seemed only to possess a strong desire to bury their opponents in enormous dice pools. Anything they couldn't kill was boring. Which was rather frustrating for me because I tend to incorporate fights into the narrative, rather than trying to work a narrative around a bunch of fights.

A story-focused group will be a good change of pace for me.

Clayton

mrgah

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Re: New Exalted Game
« Reply #6 on: September 20, 2007, 09:55:42 PM »
I'd be interested in some Exalted. Been curious for a while, but never played it, so I don't really have much Exalted-specific story input to contribute.

Something narrative-ish sounds like fun to me too.

-Brian/mrgah

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Re: New Exalted Game
« Reply #7 on: September 23, 2007, 11:28:50 AM »
At this week's meeting we decided to start the game in the East / Scavenger Lands. So for anyone who hasn't created their character yet, keep that in mind.

So far we have a Dawn (Randy), a Zenith (Mary), a Twilight (Brian), and a Lunar. There were two other guys who volunteered to be the Night and the Eclipse of the Circle, but I didn't get their names (Mike G., you wanted to be the Night, right? Or am I just making that up?) I'll be sending relevant material to the individual players via email, so for everyone other than Brian and Mary be sure to email me. It's in my profile here.

Clayton

Thomas Kerwin

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Re: New Exalted Game
« Reply #8 on: September 23, 2007, 11:36:01 AM »
Do you want me to create a subboard on the forum for your campaign?

bluenigma

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Re: New Exalted Game
« Reply #9 on: September 24, 2007, 02:21:52 PM »
Hey all. Just wanted to pop in and say hi. I'm Brian, will be playing this group's Twilight. I'm new to Exalted, but the system looks hilariously fun to play.

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Re: New Exalted Game
« Reply #10 on: September 24, 2007, 04:49:19 PM »
A sub-forum for the campaign would probably be useful. Thanks, Thomas.

So far our player's list includes:
1. Randy (Dawn) [Character Statted] Origins: Hundred Kingdoms (...I believe... but have you considered making yourself a Lookshyan renegade? Could help explain quite a few things about your character, Randy.)
2. Mary (Zenith) [Character Statted] Origins: the far East (Hundred Kingdoms, Republic of Chaya?)
3. Brian/bluenigma (Twilight) [Character Statted] Origins: the Hundred Kingdoms
4. Mike (Night) [Character Needs Stats] Origins: Undecided
5. Alan (Eclipse) [Character Needs Stats] Origins: Undecided
6. Brandon (Changing Moon) [Character Statted] Origins: The Ten Tribes

Some notes about the region:
The Scavenger Lands is the region of the world between the Blessed Isle at the center of Creation and the great forests in the far East near the Elemental Pole of Wood. A great river runs through this diverse land and cities, both major and minor, line its banks. The greatest cities on the river are Lookshy, Nexus, and Great Forks.

Lookshy guards the mouth of the river; its a militaristic city that stands as a bulwark against Realm influences in the Scavenger Lands. Lookshy is run by Dragonblooded warlords, and is last great stronghold of the old Shogunate once ruled the region. It has forts and secret bases scattered through the Scavenger Lands.

Nexus is the economic hub of the Scavenger Lands. As Obi-Wan might say, you'd never find a more wretched hive of scum and villiany. The city used to be ruled by gang warfare and dozens of mafias and mob-bosses. That was, until the Council showed up and sent their Emissary out to lay down the their laws. Those who played by the rules, flourished; those who didn't had their blood turned to mercury. Generally, you can do anything in Nexus as long as you don't infringe upon another's ability to make a profit. Its the headquarters for the Guild, the merchant Cartel that controls most of the trade in the region.

Great Forks is a relatively small, but cosmopolitan city. Mortals, spirits, and Fair Folk all mingle in this city. Its run by a trio of gods who took possession of the area after driving out a Deathlord. Its the main producer of illicit substances in the region and does substantial business with Nexus in both drug and slave markets.

Also in the Scavenger Lands you can find the Hundred Kingdoms, a region of scattered, disunited petty city-states. The Kingdoms are located, mostly, north of the river, east of Great Forks. Its impossible to truly define the Hundred Kingdoms; perpetual skirmishes and feuds create ever-shifting borders. South-east of Nexus, along a tributary of the great river, lies the Republic of Chaya: another collection of minor city-states. Unlike the Hundred Kingdoms, the Republic is a cohesive amalgam and one of the few bastions of representative government in Creation. Located on the edge of the the Scavenger Lands proper, its mostly in the subtropical forests of the East. Unfortunately, its location at the periphery of civilization leaves it vulnerable to barbarian attacks. South-east of Great Forks, along another tributary of the great river, is the forest home of the Ten Tribes of the Oak. Though regarded as barbarians by the civilized cultures of Scavenger Lands, the Ten Tribes fall into the 'noble savage' archetype, and were appointed as guardians of the forest by the spirit of the trees, until Guild loggers moved in. Sensing change on the wind, the gods abandoned the tribes and began instructing the loggers in proper forest management, leaving the tribes lost and dillusioned with their faith.

Also, as the name might suggest, the Scavenger Lands are dotted with abandoned cities, overgrown towns, lost palaces, and buried ruins of all sorts. This has attracted many treasure-seekers to the region, hoping to make their fortune on the relics of the past. The crown jewel of the Scavenger Lands, in this regard, is the Empty City, located off any of the major thoroughfares and far south of the river. Though its population has long since vacated the city, its magical defenses are still up and running and have rebuffed all attempts to claim whatever items are stored within and even any attempts to resettle the city.

Clayton

World Builder

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Re: New Exalted Game
« Reply #11 on: September 24, 2007, 05:38:06 PM »
One thing I forgot to mention is determining when we're going to play and for how long. Saturdays seem to work best for everyone, but do we want Saturday afternoon or Saturday evening? Whats a good block of playing time for you?

As for next saturday specifically, I know a couple players won't be available, and in fact, I'll have to double check my plans. Strong possibility I'll also be away.  On the bright side, if we don't start playing immediately, it'll give everyone some time to fill in the finer points of the characters.  I'll get back to the group regarding my plans for this weekend by Wednesday.

Clayton
« Last Edit: September 24, 2007, 06:27:51 PM by World Builder »

kenada

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Re: New Exalted Game
« Reply #12 on: September 24, 2007, 07:08:01 PM »
Hmm, the Lookshy thing has a lot of possibilities. It certainly makes explaining my backgrounds easier. I'll work on my character a bit and try to post something online later this week.

* * *

We used to game from ~2:00 PM to ~10:00 PM, though this has been less the case over the last year or so. I would prefer to start in the afternoon; but provided that I have a means to/from campus, either time should be doable.

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Re: New Exalted Game
« Reply #13 on: September 24, 2007, 08:02:22 PM »
Is there still room for Trevor (Bishop on these forums)? He's the guy I was talking about on Saturday.

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Re: New Exalted Game
« Reply #14 on: September 24, 2007, 09:01:11 PM »
Hmm... Trevor? That would bring us to 7, possibly 8 because if I left Trevor play, I'd also extend an invitation to Brian/mrgah. Eight players is a bit on the crowded side, but I've seen worse. My old Exalted group hit a max of 10 for a while.

Having that many people has its pros and cons. On one hand, its harder to maintain everyone's interest, because individual characters get less screen time, as it were.  This is particularly noticeable in combat, when everyone is waiting for their turn to come up. On the other hand, a large group is very versatile and can accomplish a lot more in any given session than a small group. Outside of the game, a lot of players mean that, even if one or two don't show up or drop out entirely, the group is still functional. I'm sure there are other pros and cons involved in this situation, but I'll leave it at that for now.

I'll let this be a group decision. What does the rest of the group think?

And Trevor and Brian / MrGah: what do you think? Would you be comfortable playing in a large group? What sort of characters would you be interested in? Mike and Alan haven't finalized their characters yet, and are being the Night and the Eclipse so that we could have a perfect circle. If Trevor and Brian join, either of them could be the Night or Eclipse, and free Mike and Alan up for other things. And there's no reason we can't have duplicates of the same caste, as long as the character concepts are different enough.  For example, two twilights (a sorcerer and a craftsman) is often very useful.


In other news:
Hmm, the Lookshy thing has a lot of possibilities. It certainly makes explaining my backgrounds easier. I'll work on my character a bit and try to post something online later this week.

That's exactly what I was thinking. How does your character get his (orichalcum, right?) Grand Daiklave? Perhaps he belongs to one of noble bloodlines of Lookshy, with its roots going back to a mighty band of Terrestrial Exalts who slew the terrible Anathema So-and-So the Invincible during the Usurpation and claimed the Solar's sword as a token of their victory. It passed through the family line, down the generations, even as the blood-of-the-dragons became diluted with mere mortal mates. Your bloodline might have fallen from grace, now producing Terrestrial exalts only rarely. But now you've exalted as something else, and the old family heirloom has a new purpose.

This avoids the sketchy detail of your character killing someone in his sleep to get his sword. I'll have to double check the canon for the specific details, but I know Lookshyan Terrestrial Exalts aren't as rabid as the Dynasts when it comes to killing new Celestial Exalts. In Lookshy your character wouldn't be Anathema; but he would be a pariah. The variation of the Immaculate religion in Lookshy doesn't say that Celestials are inherently evil, just more trouble than they're worth. That could add a bit of color to your backstory. Plus being raised in a society of that's basically Samurai-Sparta certainly helps push your character down the path of Dawn-Caste Exaltation.

That's something for everyone to think about. What did your character do to earn his or her exaltation in a particular caste? For Solars, exaltation is based on heroics; for Lunars, its based on tenacity. In either case its a moment of stress, often life or death, that triggers the Exaltation. Consider not only the moment that caused the exaltation but the life that led up to it to earn Exaltation of a particular sort.

Some examples from my previous characters: My Zenith had been a priest in a minor cult which was attacked by the Immaculate Order for venerating Solars. While being tortured, he exalted. [During his mortal life he made use of Performance and Presence for interacting with his cult, and during his exaltation employed Integrity and Resistance surviving the torture]; another priest who ultimately abandoned his religious rites in order to pursue the wicked in a more direct fashion exalted as Night Caste while trying to break into a manor of the local drug baron who ruining the priest's community. My Eclipse had spent his life entertaining others; a starving artist, he made his way in the world by making deals with other; he exalted after singing all night for a troupe of Fair Folk to keep them from attacking. He exalted as an Eclipse, complete with diplomatic immunity with the fair folk, and negotiated a deal that let himself and his traveling companions escape.

Just some things to think about.

Clayton